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UT99.org Community Mappack 2 (CMP2) Patch
Version: 1.3

for the classic Unreal Tourament/UT99
or simply Unreal Tournament

You can find all important UTR download links here:
http://www.ut99.org/utr/infopage.html#Download
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Changelog of Patch 1.3:

- SpawnTriggered now spawns only once
- TriggerToggle has now the possibility of having the pickup already spawned at the beggining first. 
Just set the BeginDelayTime to 0, and it will have it spawned first, and if you keep it at another value higher than 0 
(the normal 82 seconds in the case of your test map), it will only spawn on the first triggering.
- Now the TriggeredMachine doesn't autospawn the pickup on the first time.
- Added a new support for WildCard like I told you: now if you place the chargers instead of the actual pickups, 
it doesn't spawn the charger, but the pickup defined in that charger.

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Changelog of Patch 1.2 (Hotfix):

- CollectedEvent "re-fixed" (has gone broken during patch 1.1)
However: It should be still not used for regular weapons. 
The trigger bug seems sadly unfixable for activated "Weapon stay"
This caused some problems in Ravage and Morbias 4, should work now again.
- Mappers do not need to add the "XReplacer" Actor in their maps anymore
(since even some of the mappacks mappers forgot it often anyway)

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Changelog of Patch/Bonuspack 1.1:
(included 2 new DM maps: Arctic Decay and Compressed 3)

XPICKUPS

- Generally optimized net performance and fixed bugs
- Added new pickup: Double Speed
- Added XPickups mutator so the new items can be used in every custom map
- Added custom arena mutators: X Sniper Arena, X Shock Arena and X Rocket Arena, all using XPickups weaponry
- Added Berserk support for custom weaponry, not by doubling the firerate, but by doubling the damage
- Added full custom weapons support (but only for pickup chargers, weapon lockers will still 
show the listed weapon meshes, but it will give the mutated weapons)
- Added special support for the Rocket-X mutator/gametype (just set bRXMode=True in XPickups.ini)
- Added Jump Boots counter (now you can see how many jumps you have left)
- Jump Boots jumps are now acumulative, so you can get up to 15 jumps by collecting more Jump Boots
- Fixed rotation rate of custom weapons online
- Weapon lockers now support 4 teams
- Fixed BattleSuit power loop sound issue
- Fixed bWeaponStay for SP (but only in the pickup chargers, in Single Player bWeaponStay is 
ignored in the weapons placed alone around the map)
- Fixed Accessed:None errors in the Weapon Locker
- Fixed WearedOffEvent and DroppedEvent triggering (they were both triggered at death)

- Added special XPickups mutator functions for mappers.
If you want to make a map with XPickups compatibility, but don't want it to be a necessary download for it,
just change the tags (Event > Tag) of the pickups you place on the map as follows:
Items tagged "BerserkPickup" will be replaced by Berserk
Items tagged "DoubleSpeedPickup" will be replaced by Double Speed
Items tagged "BattleSuitPickup" will be replaced by the Battle Suit
Items tagged "HelmetPickup" will be replaced by the Helmet
For instance you can place a normal UDamage in your map and set its tag to "BerserkPickup" 
to make it the Berserk power-up in case the XPickups mutator is used.
This way your map will not depend on XPickups to work, but will use the new pick-ups if you enable the mutator.

* The mutator won't activate in maps where XPickups is already applied (if the map contains the XReplacer actor).

Final notes:
- This pack was fully tested with ZP weapons (ZeroPing V2.10), and worked well. 
However these weapons obey the custom weapon rules instead of this pack's weapon rules, 
meaning they won't have their firerate doubled with Berserk and they will have
the standard translucent power-up effect rather than the overlay one.
- Some ZP mutators give the Impact Hammer priority over the Enforcer when you respawn. 
This pack was tested under a previous version of ZP and this "bug" occured
however in the case of ZeroPing V2.10 it does not, making this issue a ZP bug unrelated to XPickups.
- When playing any Arena mutator together with this pack, be sure to apply the XPickups mutator AFTER the Arena,
since otherwise most ammo pickups won't be replaced.


DARGROK

- Lighting/textures/sounds changed at the slime and the teleporters
- Separated kill triggers for much better performance
- Changed the position of Sniper Ammo to evade an error
- Changed speed of the movers in the two side towers 
(You can't get stuck while moving down anymore)
- Fixed BSP hole at the room with 3 teleporters of the blue base
- Some minor alignment changes


MORBIAS 4

- Rebuilt pyramid top (Thx to Swanky)
- Slightly darkened the map in the central area
- Turbine edges rounded (copied from Nadaus)
- Grammar mistakes in Berserk messages fixed (Thx to Swanky)
- Skybox setting changed to night


SACRIMOSSA

- Changed pyramid top (same as Morbias 4)
- General lighting theme changed to night
- Added more torches for additional contrast
- Skybox setting changed to night (same from Morbias 4)


UNFORCHERS

- Changed the FireSlith texture + renamed them (Thanks to leo)
- Some minor light changes
- Added help messages near the traps
- Added several messages to map 2
- Nali cannot take damage and don't disappear anymore 
(thanks to Feralidragon)
- Reduced health of some monsters
- Added more ammo
- Fixed the teleporter to the next level
- Conrops now work perfectly (thanks to Ferali!!!)
- Lowered Conrop rocket speed
- Made the beginning easier 
(thanks to Ferali for his Eightball with weaker projectiles)
- Changed some trigger events, gave a certain mover the right tag
- Fixed the flying barrels at the beginning
- Fixed the disappearing movers
- Fixes during the final fight + weaker projectiles of the Skaarj
- Deleted brushes for faster loading/smaller file size
- put nearly all music files in "UnforchersPack.u"
for faster loading (Now you need this package for playing!!!)
- Generally improved the entire level

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Copyright (c) 2008/09/2010 all authors mentioned here
All rights reserved.

Unreal, Unreal Tournament and Unreal Championship 
are registered trademarks of Epic Megagames and Digital Extremes

This Package may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. 

You are allowed to upload this package on your website but without any changes 
of the content and this archive.

Authors may NOT use these levels as a base to build additional levels without explicit
permission from the Original Authors.
Authors may NOT modify the XPickups package without permission from the author (Feralidragon).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without explicit permission!

You MAY distribute this archive through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

For questions you can contact us (Creavion and Feralidragon) on UT99.org.

All contents used are reserved by their owners.
