= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-Subway" with map fixes by Barbie. The modified map "MH-Subway.unr" has been renamed to "MH-Subway+SBFix1.unr".

== Fix reasons ==
* If a player dies in the WarLord dome, the door stays closed and there is no way to get in again.
* Once the train has started, that area is not accessable any more.

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-Subway+SBFix1-filelist.htm"


= Changelog =
== MH-Subway+SBFix1, Release 17 Oct 2016 ==
* added ZoneInfo0 "Cooling System Control"
* adjusted the location of PlayerStarts
* changed Mover3's door close/open mechanism that the door closes once and opens once only
* added VisibleTeleporter2/Teleporter2 to let players in the dome if door is closed
* scaled drawsize of WarLord0 from 1.0 to 0.75 to have him fit through the gaps
* changed Mover8 from BumpOpenTimed to TriggerControl and added initially deactivated Trigger10 for it
* added whistle on train start
* added screenshot
* added SpawnPoint8, SpawnPoint11-SpawnPoint21
* changed Mover29.InitialState from TriggerOpenTimed to TriggerToggle
* adapted CollisionCylinder of CreatureFactory3 and CreatureFactory6 to size of corridor
* set empty CreatureFactory7.Prototype to Class'Manta'
* removed Trigger9 (Event 'Manta') and moved CreatureFactory7 to that location
* enlarged CollisionsCylinder of CreatureFactory7
* removed ThingFactory0 (no SpawnPoints)
* removed useless ThingFactory1 (Prototype was Class'UnrealI.RifleAmmo') and its SpawnPoint7; added RifleAmmo0 instead at 
* set ME_IgnoreWhenEncroach for all Movers with bTriggerOnceOnly and MoverEncroachType==ME_ReturnWhenEncroach
* added Mover31 to close AttachMover3.KeyNum[1]'s hole
* added some more Spawnpoints for "Brute"
* added some more Spawnpoints for "bruteboy"
* expanded the CollisionCylinder of CreatureFactory4 to (64/64)
* expanded the CollisionCylinder of CreatureFactory5 to (64/64)

