= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-Sky_Isles" with modifications by Barbie. The original map "MH-Sky_Isles.unr" has been renamed to "MH-Sky_Isles+SBMod1.unr".

== Fix reasons ==
* Inventory items were added but paths were not rebuild
* some InventorySpot had no inventory item

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-Sky_Isles+SBMod1-filelist.htm"


= Changelog =
== MH-Sky_Isles+SBMod, Release 24 Oct 2016 ==
* rebuilt map
* changed solity of some Brushes from Solid to SemiSolid to avoid BSP errors
* replaced Brush31, Brush39, Brush40 by semi solid Brush681 to avoid BSP errors
* replaced Brush36, Brush43, Brush30 by semi solid Brush686 to avoid BSP errors
* replaced Brush35, Brush42, Brush32 by semi solid Brush900 to avoid BSP errors
* replaced Brush34, Brush41, Brush33 by semi solid Brush962 to avoid BSP errors
* enlarged Brush132 and built its ceiling geometry by single semi solid brushes to avoid BSP errors
* replaced Brush134, Brush141 by semi solid Brush685 to avoid BSP errors
* replaced Brush136, Brush142 by semi solid Brush30 to avoid BSP errors
* added Zone Portal Brush32, Brush61
* changed Level0.DefaultGameType from Class'UnrealShare.VRikersGame' to Class'MonsterHunt.MonsterHunt'
* changed Mover8.InitialState from '' to 'BumpOpenTimed' and set MoveAmbientSound
* added Lantern30
* deleted useless Brush{86,88,838,842,424,469,416,418,420,465,426,428,422,397,399,925,917,927,919,929,... and more} subtractive Bushes that have the same size and position as a additive Brush
* deleted Brush888 and enlarged Brush870 instead (same effect)
* deleted Brush889 and enlarged Brush871 instead (same effect)
* deleted Brush{10,69} (wrong brush sinking setup)
* added BlockAll{21,22)
* replaced all BlockAll/BlockMonsters in windows by a mover (breakable windows)
* I decided to add some features (breakable windows, caved out attics, shortcut, ...) These modifications are not recorded in detail.