MH-Nukers][

This is an edit of a map originally made by Kaal.

As a lot of folks that play MonsterHunt use ammo/health regenerators, I don't tend to put a lot of ammo on MH maps I work on.

Okay, before I realized that Hook had setup his own MonsterHunt games I'd already been toying with this idea. Ideally, given Hook's love of various kinds of redeemers, I suspect he might like this as there are so few monsters you can fight with just redeemers where it's still something of a fair fight.

Anyone that's ever played MH-ShootingGuys and gotten into the central tower knows there's a weird version of the SkaarjLord in it that's got a redeemer stuck out of it's lower torso. If i knew how to do it I'd've edited the thing so the redeemer was a little smaller, cuz it looks a little too big and awkward the way it currently is. Still, basically these SkaarjLords have 'redeemer penises' that fire an unlimited number of reddemers before they die.

These redeemers are a little odd. There's no massive blastwave, as there is with a normal redeemer, but it does have the normal explosive strength that redeemers do. Put that right up there with about 136 of these things attacking you and you can see how this map might be a bit hard to handle.

This is obviously yet another variant of the MH-Brutes][ map, which has basically become my favorite testing ground for any and all monsters I can find. Although I edited this particular map from MH-Butterflies (yes it had actual butterflies on it). This map has 3 redeemers on it, a bunch of standard weapons, and in the main base there's a bunch of InstaComboGib rifles...

...which is an instagib that works like a standard shockrifle, if you're unfamiliar with it.

Even with all that, this is still not an entirely fair map. Playing it with 7 bots getting my back, it averages anywhere between 16 to 25 minutes gameplay; MH-Brutes][ averages about 10 minutes. I'm going to attempt to upload this map with this post but not all sites allow for a 3.67MB file

Editor: EvilGrins (Ray)
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