= Description =
This collection contains the Unreal 99 Monsterhunt package "MH-NewAlc1" with fixes by Barbie.
The modified map is renamed to "MH-NewAlc1+SBFix1".

== Fix reasons ==
Because usually Translator does not work in UT, game play is hardly comprehensible without Translator.

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-NewAlc1+SBFix1.md5sums.txt"

= Changelog =
== MH-NewAlc1+SBFix1, Release 26 Jan 2016 ==
* changed Mover0.MoverEncroachType from ME_ReturnWhenEncroach to ME_CrushWhenEncroach
* changed Level0.DefaultGameType from "Class'NewAlc.NewAlcatraz'" to "Class'MonsterHunt.MonsterHunt'"
* added 7 Playerstarts
* added Trigger11 for "MusicEvent1"
* added some UnrealI-weapons
* replaced Teleporter0 by MonsterEnd0
* added WaterZone1
* moved Textures from "NewAlc.u" into MyLevel and replaced Textures -> "NewAlc.u" not needed anymore
* replaced all TranslatorEvents by Triggers
* removed Translator0
* set empty LevelInfo0.IdealPlayerCount to "1-3"
* added "+Fix by Barbie" to LevelInfo0.Autor
* added SpecialEvent2 "Drainpipe Control was Destroyed"
* changed Mover12.MoverEncroachType from ME_ReturnWhenEncroach to ME_IgnoreWhenEncroach
* removed ExplodingWall0.Tag ("triggerthingie") because no Actor has this as Tag or Event
* added some TriggerLights as replacement for TriggeredAmbientSound
* changed Mover12 position 1 to vertical out of world
* added SmallWire0 and attached it to Mover12
* removed CloudZone1 and added SpecialEvent4 and Trigger4/Trigger12 for it
* removed Brush1106 (useless? the mapper seems to have used non solid brushes for zoning)
* set ZoneInfo.BFogZone for all Zones to false, except ZoneInfo5, ZoneInfo6, ZoneInfo10
* added initally inactive Trigger0 for opening the Mover2
* deleted Brush1003 in order to be able to reach Mercenary7 and Mercenary12
* added Trigger1 (TT_Shoot -> DPcontrolExplode) and set ExplodingWall0.bOnlyTriggerable=True
* added Trigger7, Trigger9 (TT_Shoot -> DPcontrolExplode) and set ExplodingWall1.bOnlyTriggerable=True
* added some ZoneInfo.LocationStrings and some ZonePortals in order to divide the zones
* added a Redeemer
* replaced CloudZone0 by ZoneInfo3 with fog
* set SkyZoneInfo0.TexUPanSpeed from 0 to 0.05
* set U-Pan and Translucent for Brush861
* added shapes with texture of mountains in sky zone
* replaced Brush402 by Mover4, added BreakingGlass0
* replaced Brush397 by Mover5, added BreakingGlass1
* added Trigger13 and SpecialEvent0 for simulating a broken door
