= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-LavaCaves" with modifications by Barbie. The modified map "MH-LavaCaves.unr" has been renamed to "MH-LavaCaves+SBFix1.unr".

= Fix Reasons =
* Elevatormover3 had wrong initial KeyNum
* some movers had set looping sounds for one-shot-designed sounds
* non convex surfaces causing flickering

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-LavaCaves+SBFix1-md5sums.txt"

= Changelog =
== MH-LavaCaves+SBFix1, Release 2016-08-01 ==
* exchanged Elevatormover3.KeyNum[0] and Elevatormover3.KeyNum[1] (first door)
* set Elevatormover{3,6}.KeyNum[1] to end 8 UU before vanishing in the wall (avoids flickering)
* set Trigger1.ReTriggerDelay to Elevatormover{3,6}.MoveTime + Elevatormover{3,6}.StayOpenTime + 0.5 = 6.5
* corrected mover sounds for Elevatormover{0,7,8}
* set Trigger0.bTriggerOnceOnly=True
* set Elevatormover0.WorldRayTraceKey from 0 to 1
* the cliffs had non convex surfaces - replaced them by a bunch of single brushes
* set empty Levelinfo0.Author to "Unknown/Fixes by Barbie"
* added screenshot
* changed Elevatormover7.Tag from 'ElevatorMover' to 'over1' to match LiftCenter/LiftExit-Tags
* changed Elevatormover8.Tag from 'ElevatorMover' to 'over2' to match LiftCenter/LiftExit-Tags
* changed Elevatormover{7,8}.InitialState from 'BumpOpenTimed' to 'StandOpenTimed' to support Bots
* because Bots do not wait for KeyNum[1] while standing on Mover, the last LiftExit is attached to a Mover that moves the LiftExit down when KeyNum[1] is reached
* set all LiftExit/LiftCenter related to ElivatorMover{7,8} to bOneWayPath=true and orientated them towards MonsterEnd destination
* some textures aligned
* added Tree0 :D
* deleted Sheet Brush{106,107,108,109,110}, Sheet Brush{121,122,123,124,125}, Sheet Brush{113,114,115,116,117,118,119} (without effect, multiple same sized at same location)
* zoned some areas
* reduced the number of PathNodes
