= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-JumpAndKill" with fixes and modifications by Barbie. The modified map "MH-JumpAndKill.unr" has been renamed to "MH-JumpAndKill+SBMod1.unr".

== Fix Reasons ==
* Using other than default Meshes without fixing the animations leads to tons of errors in log files.
* Game play was horrible.

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-JumpAndKill+SBMod1-md5sums.txt"

= Changelog =
== MH-JumpAndKill+SB-SBMod1, Release 28 Aug 2016 ==
* SkaarjGunner20:changed Mesh from "LodMesh'UnrealI.KrallM'" to "LodMesh'UnrealI.sktrooper'"
* SkaarjGunner20:changed WeaponType from "Class'Botpack.WarheadLauncher'" to "Class'bpak.BFlakCannon'"
* SkaarjGunner20:changed MenuName from "DeemerMonster" to "FlameMonster'"
* SkaarjGunner21: changed Mesh from "LodMesh'UnrealI.Merc'" to "LodMesh'UnrealI.sktrooper'"
* SkaarjGunner22: changed Mesh from "LodMesh'UnrealI.Titan1'" to "LodMesh'UnrealI.sktrooper'"
* SkaarjGunner22: changed WeaponType from "Class'Botpack.WarheadLauncher'" to "Class'bpak.BEightball'"
* SkaarjGunner22: changed MenuName from "TitanGod" to "GunnerGod'"
* SkaarjGunner22: changed Health from 5000 to 6000
* changed shortcut VisibleTeleporter0: added Trigger0/Dispatcher0/SpecialEvent0/Mover0/Brush1 for it
* VisibleTeleporter2.URL="BTPath1" does not exist and its only VisibleTeleporter0's target: replaced by (invisible) Teleporter0
* changed LevelInfo0.DefaultGameType from "none" to "Class'MonsterHunt.MonsterHunt'"
* changed LevelInfo0.Author from "Tleilaxu" to "Tleilaxu/Fixes by Barbie"
* changed VisibleTeleporter7.URL from "None" to "End1"
* added ZoneInfo0 in the end cube, set ZoneName
* added Candle0 and Light37 in end cube
* added bMinigun0, bMinigun1 and some Ammo for it
* added UT_Jumpboots0
* VisibleTeleporter5 is only a destination, replaced by (invisible) Teleporter1
* added Trigger2, Mover1, Mover2 to bypass BT1 if completed
* added some Ammo and Health
* added Trigger1, Dispatcher1, SpecialEvent1, Mover4 and VisibleTeleporter2 as shortcut to final boss cube
* added Mover0, Mover5 to bypass BT2 if completed
* added Brush68 because the ScriptedPawns tend to block thewater hole
* replaced SkaarjGunner22 by OMG0
* added Brush69
* added Boulder0
* aligned some brushes to the 16 grid
* made some brushes semi solid
* zoned some areas
* added screenshot
