= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-Invasion_4" with modifications by Barbie. The modified map "MH-Invasion_4.unr" has been renamed to "MH-Invasion_4+SBMod1.unr".

== Modifications reasons ==
* This map seemed to be designed for a single player only. I extended it to be playable with multiple players.
* The map end had teleporters to different level, which does not work in multi player. I changed the map ending completely.

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-Invasion_4+SBMod1-md5sums.txt"

= Known bugs =
1) In network play the single-way-WarpZone rotates the player around the z-axis with 180.
2) In network play players sometimes stuck in the double-way-WarpZone.
3) Build setting "Minimize Cuts=6" is needed to avoid flickering and vanishing door movers in area "Lower Chambers".
4) Mover75 is flickering a lot.

= Changelog =
== MH-Invasion_4+SBMod1, Release 2016-06-24 ==
* changed LevelInfo0.DefaultGameType from "Class'UnrealShare.'SinglePlayer'" to "Class'MonsterHunt.MonsterHunt'"
* deleted Teleporter0 (Tag "Invasionentry") - no usage any more
* changed Teleporter5: bHidden=False; Texture: 'Engine.S_Teleport' -> 'MonsterHunt.MHEnd'; URL "Invasion_5#victoryentry?Peer" -> "TeleporterDestSpawn"
* changed Teleporter6: bHidden=False; Texture: 'Engine.S_Teleport' -> 'MonsterHunt.MHEnd'; URL "Invasion_1#Timewarp?Peer" -> "Spaced"
* Deleted Teleporter8 (URL "Spaced")
* added player start chamber with some more PlayerStarts
* deleted TriggerLight0, TriggerLight1, TriggerLight2: they were in the void
* deleted Trigger27 (Tag "Ringdr4") - has no usage
* deleted Trigger11, Trigger34 (Event "Ringdr5") - have no usage
* deleted Trigger12, Trigger28 (Event "Ringdr6") - have no usage
* deleted Trigger6, Trigger13 (Event "Ringdr7") - have no usage
* deleted Trigger8, Trigger21 (Event "Ringdr2") - have no usage
* deleted Trigger24, Trigger9 (Event "Ringdr3") - have no usage
* deleted Trigger5, Trigger7 (Event "Ringdr1") - have no usage
* deleted Trigger14, Trigger15 (Event "Inringdr") - have no usage
* deleted all TranslatorEvents
* deleted Translator0
* deleted Teleporter7 (Tag "Timecapsule") - has no usage
* deleted Dispatcher6, Dispatcher7, Dispatcher8 - have no usage any more
* changed activation method of Mover15 so that the gateways have to be entered once only
* added some ammo and health
* zoned some areas and set their location names
* replaced ThingFactory12.prototype 'UnrealShare.Grenade' with 'MyLevel.SBGrenade' to avoid "Accessed None" if Instigator is "None".
* added screenshot
* added "/Mods by Barbie" to LevelInfo0.Author
* some texture alignments
* changed end tunnel game flow completely because the map has no relation anymore to other maps of the serie "Invasion" - these changes not recorded in detail
* changed decorative solid brushes to semi solid
