= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-HouseOfPsychos" with modifications by Barbie. The modified map is renamed to "MH-HouseOfPsychos+SBMod1.unr".

== Fix reasons ==
Some Actors were misplaced in the void and therefore falling out of the world.

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-HouseOfPsychos+SBMod1-md5sums.txt"

= Changelog =
== MH-HouseOfPsychos+SBMod1, Release 2016-05-09 ==
* moved Tentacle0, Tentacle1 from the void into Brush19
* MercenaryElite0, Mercenary3 from the void into Brush39
* Devilfish12, Devilfish15, Devilfish16, Devilfish19, Devilfish20 from the void into Brush119
* removed Light28, Brush22 (in the the void, therefore no effect)
* replaced Brush114's Texture 'UT.wchip4' with 'GenFluid.GWater2' and moved Brush114 a bit down
* removed NullAmmo0, NullAmmo1 (no effect)
* changed LevelInfo0.Title "Untitled" to "House of Psychos"
* set LevelInfo0.DefaultGameType to "Class'MonsterHunt.MonsterHunt'"
* set LevelInfo0.IdealPlayerCount to "1-2"
* set LevelInfo0.Author to "Unknown/Fixes by Barbie"
* set LevelInfo0.Music to 'Wheels.Wheels'
* added screenshot
* removed Brush106 and extended Brush107 (same effect)
* removed Brush8, Brush2, Brush3 and extended Brush1 (same effect)
* removed Brush5 and extended Brush6 (same effect)
* removed Brush13 (no effect)
* removed the bunch of subtractive brushes that formed the tunnel to the titan cave and replaced it with Brush56 and Brush80
* enlarged some narrow tunnels to allow bots to pass
* expanded some brushes to 16 grid
* added some mover sounds
* added bot pathing
* removed WaterZone4 (no effect)
* set bCanHaveMultipleCopies=False, bInstantRespawn=False, RespawnTime=20 for all ScubaGear
* Because I was not satisfied with gameflow, I changed the geometry of the map and therefore I have named the package "...+SBMod", not "...+SBFix". All related changes are not recorded here.
