MH-GiranTown

THUNDERBOLT said. the map is based in GiranTown from Lineage2 Game, (of which I know nothing about that game.)

Used some of ASGuards AKCOOP2 pawns, sort of changed them a little bit.

Also Sektor at UT99.org helped on the deco code that spawn pawns.
And Barbie also helped for some pointers on things.
And EvilGrins for posting the broken undone map.

I used one of the pawns from the quake1 pawns pack
I used 2 or 3 other non stock pawns from other people. Chrysalid and Yeen queen I think

I redone some of the UT pawns so that they don't fight eachother, that also needed to use a new projectile.

All in all, I can't say I liked the way it plays, seems boring on some account, but also introduces a different challenge TO NOT BREAK THE DECOS.

I just know this can be used for a strategic challenge in almopst ANY SP or MH map for a new twist, in that, you can put pawns inside of deco AND a lot of the pawns won't attack or damage each other.. So you could place all the same deco with a certain pawn, or mix it up per area, or use nonstock pawns. So rather than just using the predictable creature factory, trigger spawns enemies.
On this map you CAN'T just run around full bore shooting all over the place. (like eveilgrins does lol)

The biggest problem for crashing the editor is lighting, allthough I got it down to a minimum roar, beware if you edit this thing.
I fixed a bunch of BSP crap, so it crashes way less, if at all, just the lights.

