= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-Bluff" with fixes by Barbie. The modified map "MH-Bluff.unr" has been renamed to "MH-Bluff+SBFix2.unr".

== Fix reasons ==
* Brush898 had a void area ("... fell out of the world!")
* "Light12" was given twice

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-Bluff+SBFix2-md5sums.txt"

= Changelog =
== MH-Bluff+SBFix2, Release 22 Mar 2016 ==
* Duplicate Actor "Light12" removed
* set bSinglePlayerStart=True for all PlayerStarts
* added some PlayerStarts (12 available now)
* changed LevelInfo0.Author to "Myscha the sled dog/Fix2 by Barbie"
== MH-Bluff+SBFix1, Release 20 Jan 2016 ==
* a certain area of CSG_Subtract-Brush898 has a a gap in the world after rebuilding the map -> deleted semi-solid Brush1357
* added 3 more PlayerStarts
* Mover25.Object.InitialState=TriggerOpenTimed -> Mover25.Object.InitialState=BumpOpenTimed (Mover25 had no trigger)
* MonsterEnd0.Advanced.bHidden=True -> MonsterEnd0.Advanced.bHidden=False
* LevelInfo0.DefaultGameType=None -> LevelInfo0.DefaultGameType=Class'MonsterHunt.MonsterHunt'
* added Screenshot
* moved the secret weapons, ammo and shield belts in the coffins above the surface of the mover
* A certain area around Brush1277 caused an instant death. Setting PolyFlags from 32 to 0 for nearby Brushes 2180, 2183, 1839 fixed that.
* removed UT_ShieldBelt0, UT_ShieldBelt1 because they are not reachable by players
