= Description =
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-400K-Slope" with fixes by Barbie. The modified map "MH-400K-Slope.unr" has been renamed to "MH-400K-Slope+SBFix1.unr".

= Fix reasons =
* Some CreatureFactories shared the same SpawnPoints. This does generally not work with default factories/SpawnPoints.
* The geometry had leaks to the void at southern part.
* Actors with duplicate name: Brush1, Brush2, Brush6

= About =
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-400K-Slope+SBFix1-md5sums.txt"

= To Do =
* all PathNodes seem to have a plant as texture...

= Changelog =
== MH-400K-Slope+SBFix1, Release 2016-08-01 ==
* removed duplicate brushes Brush1, Brush2, Brush6
* renamed duplicate CreatureFactory1.Tag from "monster2" to "CFKrallElite"
* added SpawnPoint{30-38} for CreatureFactory1
* renamed CreatureFactory4.Tag from "monster5" to "CFWarlord"
* renamed SpawnPoint{8,9}.Tag from "monster5" to "CFWarlord"
* added SpawnPoint{15-18} for CreatureFactory4
* renamed CreatureFactory0.Tag from "monster1" to "CFFly"
* renamed SpawnPoint{0,1}.Tag from "monster5" to "CFFly"
* added SpawnPoint{7,10,13,14,21} for CreatureFactory0
* renamed CreatureFactory5.Tag from "monster2" to "CFCaveManta"
* renamed SpawnPoint{2,3}.Tag from "monster2" to "CFCaveManta"
* added SpawnPoint{11,12,19,20} for CreatureFactory5
* renamed duplicate CreatureFactory6.Tag from "monster3" to "CFPupae"
* added SpawnPoint{22-29} for CreatureFactory6
* renamed CreatureFactory2.Tag from "monster3" to "CFMercenaryElite"
* renamed SpawnPoint{4,5}.Tag from "monster3" to "CFMercenaryElite"
* added SpawnPoint{39-50} for CreatureFactory2
* renamed CreatureFactory3.Tag from "monster4" to "CFSkaarjSniper"
* renamed SpawnPoint6.Tag from "monster4" to "CFSkaarjSniper"
* added SpawnPoint{51-57} for CreatureFactory3
* moved AmbientSound{1,3} from the top to the ground
* changed Villager24.Event from "Lookgirl1" to "" (no Actor with this Tag)
* removed AssaultInfo0 (no usage)
* changed CreatureFactory1.Capacity from 30 to 15 (KrallElite)
* changed CreatureFactory2.Capacity from 30 to 10 (MercenaryElite)
* changed CreatureFactory2.Interval from 5 to 1
* changed CreatureFactory3.Capacity from 40 to 8 (SkaarjSniper)
* changed CreatureFactory3.Interval from 10 to 1
* changed CreatureFactory4.Capacity from 20 to 5 (Warlord)
* changed CreatureFactory6.MaxItems from 4 to 16 (Pupae)
* changed CreatureFactory6.Interval from 10 to 0.2
* reduced GasBag0.Health from 20000 to 6000
* reduced GasBag0.ReducedDamagePercent from 1.0 to 0.5
* changed GasBag0.ReducedDamageType from 'RedeemerDeath' to 'exploded'
* changed GasBag0.RangedProjectile from 'Botpack.WarShell' to 'Botpack.RocketMk2'
* added Trigger7 and SpecialEvent0 to ensure fall death
* brought Mover3 back to game and set some MoverSounds/Trigger8
* set U0.bHidden=false
* added Brush34 to close the leak to the void
* changed Villager24.NetPriority from 2.5 to 1
* decreased Villager24.CollisionHeight from 64 to 55
* moved Villager24 up so that the collision cylinder is complete within Mover2 (wasn't visible otherwise on netplay)
* added empty TakeDamage() function in Villager code to avoid getting it destroyed
* removed "Auto State IntroDude"-code from "Villager"
* moved the code of Villager.PostBeginPlay() into "Auto State Villager"
* added Trigger9 embracing Villagers base, activated by Gasbag0.Event, triggering "End"
* moved Mover2.KeyNum[1] deeper (out of the world)
* changed screenshot to a more sophisticated one
* changed TeamNumber from 1 to 0 for all 8 PlayerStarts
* added Pathnode29 (at MHEnd)
* all 3 Behemoth: set bTurret=False, set CollisionCylinder(96/96) to default (68/68)
