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EAS-INF-ACB_revised][
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Created by:	David Brown
		Los Pescados
Modified by:	Lethal Dosage
Version:	3.0 release version
		God knows what private version this is!
Time taken:	How ever long it took them and then a long time


Now for all that technical crap! Click File\Exit to skip.


Included Files:
	EAS-INF-ACB_revised][.unr
	Tfence.utx
	riv3.utx
	Domestic_Pack1.u
	EAS-INF-ACB_revised][.txt


Installation:
	Extract EAS-INF-ACB_revised][.unr to UnrealTournament\Infiltration\Maps folder
	Extract Tfence.utx to UnrealTournament\Textures
	Extract riv3.utx to UnrealTournament\Textures
	Extract Domestic_Pack1.u to UnrealTournament\System
	As for EAS-INF-ACB_revised][.txt do what u wish
	Delete any old versions


Changes from original map:
	Doors fixed so now they open without gaps between door & wall
	2nd Floor Sniping room made accessable via door & window
	Added a AKMSU and HK69 in 2nd Floor Sniping
	Added bot pathing into 2nd Floor Sniping room
	Lighting tweaked in 2nd Floor Sniping
	2nd Floor Sniping expanded with more windows
	Robar added on a rooftop off Downtown Main St
	Added entry point off main street (through window)
	Deleted trailer in loading area
	Added sandbag wall & .50cal in main st
	Moved 8 out of 12 defender spawns to rooftop of objective building
	Took cleft out of rooftop wall near PSG-1
	Made pile of bricks below cleft
	Took cleft out of Warehouse Upper Roof next to AT4
	Placed pile of bricks underneath cleft in the Loading Area
	Added lights in Westside Alley
	Added fire escape in Westside Alley
	Corrected textures in Wharehouse 2nd floor sniping room
	Added Uptown Main st fire escape
	Deleted Uptown Main st window
	Built Office and contents
	Added a Colt .45 and 1 mag on the computer desk in the 2nd Floor Office
	Placed 3 frags in a crate in the 2nd Floor Office
	Removed wire fencing from top of fence on Warehouse Upper Rooftop
	2nd Floor Sniping renamed to 2nd Floor Armoury
	Room entering 2nd Floor Armoury renamed to 2nd Floor Loading Bay Roof Access
	Placed 2 desks on the 1st Floor, to form a barricade
	Placd more desks in the main room on the 2nd Floor to form more barricades (very useful)
	Placed a ladder on the back of the Upper Rooftop Stairs
	Swapped the 2 doors at the Warehouse Entrance around (for a bit more interesting gameplay)
	Added a fence on the Main St side of the Upper Rooftop
	Raised to Loading Area up to foot path height, built ramp from road up to Loading Area
	Added a section of foot path to lead up to the wall by Loading Bay
	Turned the open roller door in the Loading Bay into a mover
	Placed a 5 ton Army truck with open tray up against Loading Bay
	Placed a Benelli M1s90 FL and a MP5a2 FL, with respective ammos in the back
	Added stairs going into the Loading Bay via Roller doors
	Bot pathed the stairs going up to the roller door and into the Loading Bay
	Changed the steps attached to the platform outside the Loading Bay to Stairs with a railing
	Added a tunnel going from Downtown Alley to the Garage
	Built a Janitors Closet in the tunnel with a M4a1 ch sup FL and a MP5a2 sup FL
	Placed Location ID's for all new areas
	Bot pathed all new areas
	Added Gravel Base with retaining wall behind .50cal sandbag wall to raise it up off the road
	Added a dim light above the 5 ton truck to make it more visible
	Added a dim light in the Janitors Closet
	Placed a M4a1 ACOG sup, and a SIG SG551 ACOG LASR in the Uptown 3rd Floor Appt. on crates
	Placed M67 Frags in 2nd Floor Office in crates
	Added a Keypad to out side of Loading Bay to open roller door
	Placed a dim light above keypad to make more visible
	Added buttons to inside of Loading Bay to open roller door
	Extra Defence Point facing roller door, moved other one into  a corner
	Adjusted Loading Bay Roof, Location ID's to work properly
	Changed Loading Bay Office so that do swings inwards (to stop people hiding behind it)
	Added More Location ID's on the 1st n 2nd floors, (more precise way to know where the fighting is going on)
	Removed bot pathing up to Uptown 3rd Floor Apt. to prevent multiple defending bots going up there and
	   getting stuck
	Placed a Colt .45 and 1 mag on the desk in the Loading Bay Office
	Moved a M4a1 ch FL n 3 mags up to 2nd Floor Loading Bay Roof Access
	Added some office sorta stuff in the 2nd Floor main room
	Built a low wall dividing the Alley from the Loading Area
	Moved forklift to face into a corner, to fix a glitch (was really shitting me off, too difficult to shoot through)
	Placed Toilet deco in Uptown 3rd Floor Appt.
	Added Location ID's for the Bathroom and Bedroom in Uptown 3rd Floor Appt.
	Added a short wall of crates in the Loading Bay between the Roller Door and the outer door
	Added myself (Lethal Dosage) into Level Info
	Opened up Main St Appartment Building
	   Built interior, movers, lighting, Location ID's, bot pathing, etc.
	Added a fire escape by the new Main St Appartment building
	Built 3rd Floor in the Main St Appartment Building
	Placed a Minimi in the  2nd Floor Appartment of the Main St Appartment Building with 2 Ammo Cans
	Made roof accessable in Main St Appartment Building
	Made a Tunnel from Warehouse to Downtown Alley, (be good to check it out, but make sure you have a flash light)
	Placed a "ladder" in the Drain to make it easier to climb out of in the Warehouse
	Loacation ID for the Tunnel
	Added 4 more Defender spawns in the original Defender spawn building
	Made Warehouse Upper Rooftop spawns work only once
	2nd and 3rd Floor Appartments bathroom doors now work
	Placed a Fence with barbed wire in the westside alley
	Extended the Main St Appartment Building fire escape to 3rd floor, made ramp onto ajoining building
	Switched 2nd & 3rd Floor Appartments in the Main St Appartment Building around
	Build Basement in Main St Appartment Building with decos and a laundry chute
	Greatly extended the Tunnels into a network, entrances/exits are: 
	   Downtown Alley, Warehouse, Uptown Alley, Main St, Main St Appartment Building Basement and Uptown Condo Carpark
	Built a Storage Room In the Tunnel Network
	Lighting and Location ID's for the Tunnel Network Storage Room
	Moved the Main St/Upper Main St trailer onto Upper Main St
	Added an old truck with the trailer
	Removed the bot pathing on the stairs going up to the roller door and into the Loading Bay
	Adjusted many of the original textures
	Built, lit, pathed, and equiped the Gunshop off Downtown Main St
	Added M4a1, M16a2, G3a3, Minimi, M1s90, MP5a2, AKMSU, DE.357, M1911 COlt .45, SOCOM, Beretta M9, 
	   and some Frags with respective ammo
	Washing machines in Main St Appartment Building Basement


Changes since v1.0:
	Blocked  the buildings behind Main St Appartment Building so u cannot jump onto those rooftops or fall down 
	   behind walls and be able to walk off the map
	Added a few more gun racks to the gunshop
	Removed the MAG-7, HK69 GL and  Mini Uzi
	Added SIG551, FAMAS, M16a2 M203 with respective ammo (the FAMAS is a space filler until the long awaited new 
	   weapons are released; AKM, FN FAL, etc.)
	Fenced off the back of the Main St Appartment Building Rooftop (so you cannot see out of the map)
	Fixed the BSP hole in the front of the old truck
	Widened the stairs going but to the roller door and into the Loading Bay, and the stairs going up to the platform
	   to the Loading Bay door
	Added the bot pathing on the stairs going up to the roller door and into the Loading Bay back in (as all attacking
	   bots were going around to the Warehouse Entrance)


Changes since v2.0:
	Fixed 3rd Floor Locked Door textures
	Made space for the AKM drum mags beside the AKM spot
	Replaced 1st, 2nd and 3rd Floor locked doors to look more realistic
	Added the AKM and ammo into the Gun shop
	Added the AKM and ammo into the 2nd Floor Loading Bay Roof access (room next to old v1.0 armoury)
	Completely new airducts on the roof with new way to access them (hopefully they will be less whored)
	Updated some Location Id's
	Moved semi trailer to fix a BSP error
	Rotated forklift again to resolve BSP error
	Added sandbag walls into the Warehouse Entrance for cover
	Added a small armoury to the Defender Spawn building
	Removed most of the targets in the Gunshop
	Built 2 level basement under the Uptown Sniper Rooftop building
	Built service tunnel running from the 2nd level basement to the TBuildT Office basement
	Small armouries for each side in spawn building
	Gunshop now has to be hacked to get access
	Opened up warehouse by Main St
	Moved the tunnel entrance by the Attacker spawn to a hidden location near the stairs
	Fixed some BSP errors
	Did i mention all the new stuff?



Required Games/mutators:
	Infiltration 2.9
	SentryStudios Infiltration Bonus Pack
	Infiltration Mod Team Weapon Pack 1.2


Known Issues:
	> You cannot be right up against some glass to shoot/knife it (this is an issue with INF)
	> Some doors not being properly lit


For best play have waves set for no less than 20-30 seconds


Special thanks:
	Special thanks goes to Sentry Studios for creating Infiltration,
	The Infiltration Mod Team for their great weapon pack,
	David Brown & Los Pescados for one of Infiltrations best maps,
	Freon for some great Decos, saved me sum time decorating the rooms,
	The unknown maker of INF-Corporation for the Domestic_Pack1.u decos that are in the map,
	The unknown maker of AS-Riverbed for the textures from riv3.utx that i used,
	Josh Mutz (A.K.A. Burger) and Corporal_Lib for beta testing my butchering and with feedback,
	And to the small area of the community who helped with ideas, and gave feedback


Copyright:
	Respective copyrights belong to Sentry Studios, The Infiltration Mod Team and the superb mappers who made this map.
	The contents of this map (Brushes, textures, etc.) are the property of the afore mentioned parties,
	and may not be copied or exported etc. without the explicit permission of the above named parties. 
	This may not be altered in any way and then releaded without the permission of the original mappers
	and myself, however, feel free too modify this map for personal use only.


If I have left anyone out who thinks they should get credited (for brushes, textures, etc.), let me know n i'll add u 
in the next release.



Works in progress:
EAS-INF-Trench Warfare - A snowy trench map set on the fringes of a pine forest

Future projects:
DM-Railyard - A COD:UO inspired map
DM-Bunker - Inspired by a horror movie i watched once, with good lighting it will prove frustating at the least



Contact:
	Email:		LethalDosage69@hotmail.com
	MSN Messenger:	LethalDosage69@hotmail.com


I got Tfence.utx from AS-UrbanAssault
and riv3.utx from AS-Riverbed
So who ever made them speak up now or forever R.I.P.

