================================================================
Title                   :Gotlieb' Retreat ][
Version                 :2.00
Release Date            :08/13/2000
Filename                :DM-GotliebsRetreat][.unr
Author                  :Robert A. Wey
Email Address           :diinc@ecenet.com
Web Page                :http://www.ecenet.com/~diinc
Description             :Indoor/outdoor map with lots of custom scripting & booby traps.

Previous Maps		:DM-Camelot, DM-KonousR2, DM-GoltliebsRetreat, DM-FourthOrder,
			:Dm-Falkenstein, DM-Konosus][

Special Thanks to       :Sloth, Lizzy, Wes & his crew for beta testing and support.

			 
================================================================
--- Play Information ---
Game                    :UnrealTournament
Level Name              :Gotlieb' Retreat
Single Player           :No bots (impossible, see Author's Notes below)
Cooperative             :No
Deathmatch              :Yes
Dark Match              :No
Difficulty Settings     :N/A
New Sounds              :WeySounds1.uax
New Graphics            :CTG Texture Package
New Music		:(not new) Original Unreal1 Nali.umx
NewUnrealScript         :WeyScripts1.u, WeyScriptTK.u, WeyWeapon1.u
External DLLs           :No
Known bugs              :Minor BSP errors by vines in front of castle wall.  MineLayer
			:sometimes jams...see bolow.

--- Construction ---
Editor(s) used          :UEd1 & UEd2
Base                    :UT Conversion from GotliebsRetreat (Unreal1 Version)

Installation
------------
Extract and copy:
	DM-GotliebsRetreat][.unr to your Maps directory.
	CT3.utx to your Textures directory.
	Nali.umx to your Music directory.
	WeySounds1.uax to your Sounds directory.
	All .u files to your System directory.

Author's Notes
--------------
Gotlieb's ][ is, if nothing else, an excersise in scripting.  The Unreal1 version of the
provided my first effort at scripting and provided:
	
	* Fully functional clock with bells.
	* Multi-floor elevators.
	* PanZoneInfo (for controlling the moving chain on the dock).
	* wRotator (rotating mover that works on client side + other extras).
	* SuckerStick proximity bombs. (now removed due to no inventory items in UT).

Additions to the script set for this version of the map include:

	* Translocator Kill Trigger.
	* Translocator Kill Zone.
	* TriggeredKicker.
	* MineLayer weapon (subclassed from the Flak Gun).
	* Bouncing Betty mines (spawned from the new MineLayer).
	* Hyper Rocket Launcher (subclassed from the UT8-Ball)...rockets fly about
	* 50% fast and seek lock is a bit more sensitive.  Makes the RL a bit more
          viable in such a large map.  There is only one of them, however...the other
          RLs are standard.

Secrets:
In all, there are three secret passages...two of which have buttons to open access doors
and one having a shootable door.  There is a drop pit under the superhealth with the release
switch up on the top of the east roof near the catapult, of which there are two and are
fully functional.  The main gate can be shot to make it drop and crush anyone underneath.
All trap and surprise buttons (i.e. the catapult levers, etc) are bump as well as shoot
sensitive.  There are a few other little ditties as well...which players will discover
with time.  Note: it is impossible to translocate out of the drop pit under the super
health as well in the cavern or out of the water tunnel leading to the invisible.  If you
get stuck in the water tunnel with the gate closed, all hope is not lost; there is a way
out.

Using The Elevators:
Hit the call button if the elevator is at a different floor.  When it arrives, jump in and
bump the floor selector to the desired level.  Then press the other button inside to make
it go.  Other players can't summon the elevator for a certain period while you are standing
in the shaft.  After that, it times out and then they can summon it.  This prevents players
from jamming the elevator by standing in the shaft.

Using The MineLayer:
AltFire lays up to five mines.  Thereafter, the mines can be remotely detonated using the
fire button.  Once placed, the mines also become damage sensitive...detonating by any shot
or nearby explosions.  Note that due to a scripting bug, the MineLayer will sometimes jam.
This seems to happen if the fire button is pressed during the AltFire button or before the
weapon has finished reloading.  If this does occur, you must throw the weapon out.  Actually,
it could be considered a feature as tossing a defective MiniLayer can trip up someone in
persuit.

The Hyper Rocket Launcher:
There is only one.  It looks just like a normal RL.  There is no special ammo for it as any
standard rocket pack will do.  If you toss it out or drop it when killed, it will remain
a Hyper RL that anyone can pick up.

The Catapults:
Wait for a victim to climb up for the MineLayer or its inventory then press or shoot the
release lever when they're standing on the cup.  You've got to be quick but the effect is
fun.  Note that players can NOT use a preplaced translocator to escape their ride into the
ocean...as the triggered kicker incorporated in the catapult scans for such and, if found,
takes the liberty of moving the victim's translocator out in the ocean as well :)  Not
far into the ocean, you will lose 15 points of health per second.

Lack of Bot support:
Given the different custom scripts, it would be completely useless to pathnode this map
as the bots would be confused by many of them.  The map design, augmented by the custom
scripts, is more for cat & mouse play and bots suck at that anyway.  Its no fun
humiliating bots with booby traps anyway.



Copyright / Permissions
-----------------------
This level is copyrighted by Robert A. Wey, 2000.  This copyright pertains to the
redistribution of this map for commercial perposes, either intact or altered in any way,
for sale for money.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

Authors may not use this level as a base to build additional levels.
Authors MAY use the included textures, sound, and script files.  Please mention my
name.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
