DM-Falling][
Build:  I think he build it July 2004 but tbh - no idea.
Modificated: (By me) Dec 7th 2004
Zipped: Monday, January 17th, 2005

Zip Contents:

DM-Falling][.unr
Falling][.txt
LLTF-Space.UMX
Screenshot.jpg
Screenzhot.bmp

Background:
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This map was build by a m8 of mine, [MOo]TurboSi.
I adore this piece of mapping. It had some bug however.
Since Si didn't had much time I was authorized to fix the stuff in this map. I tried to make it a completely
enhanced & optimized map.

This is the full list of the modifications I made.

Fixed the mover bug on all 4 movers.
Sat all the SuperShockRifles Rotation Rate to 0 (for even better performance).
Made all platforms single brushes.
Changed the JumpPad sounds from Playersplaysoundeffect to PlaySoundEffect. They bounce more realistic now. 
Aligned the smoke generator cubes grates upper textures(decreased to 1/4 size = now they are cubic and match)
Aligned the main platform*s 3 red right lights by flipping them vertically, now they are correct.
Added DamageInstigators to the Spikes and quotes.
Added DamageInstigators to the two Smoke Generators. It is hot smoke, you know. ;)
Added an Insta "ZoomshockRifle" (Deleted the Redeemer).
Took "OMG! I*m falling" out of the Level Info's Level Enter Text (Which works only in Unreal Games) and made it a Game Start
Trigger Text like i use it alot in my own maps to display the title.
Added a new Music file.
Saved as "DM-Falling][
Wrote this readme
Created a Screenshot File for the Zip
Uploaded
Went to bed
Fell into dreams
...This nightmare brought to me by Turbo Si... got ahold of a Enhanced Shock Rifle... Jumped... Spiked... ARGH... 
Remains rained down...
(you want even more details?   ;) )
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Credits
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Thanks D_A for pointing me out a missing package (Again ;) )

Have fun.

FOAMYGAL

FoamyGal@klein-tronje.de

