DM-Dropzone][

ReadMe for Unreal Tournament

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Title: DM-Drozone][

Filename: dm-Dropzone][.zip

Author: Squacky - Fixed Edition by Lightning Hunter
	Textures by Jeff 'monger' Randall <<shockinc@email.com>>
	Check out his map CTF-ProjectX2 if you get a chance.
	It is pretty amazing =)
	 
eMail Address: hastings@cs.ucf.edu

Website URL: http://www.planetunreal.com/squacky

Release Date: 11May2002 - Fixed Edition released October 7th, 2007

Version: Fixed Edition

Other levels by author: DM-Titania][
			DM-Swank
			CTF-Radian
			CTF-Nightfall
			CTF-Deathtrap

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Play Information

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Game: Unreal Tournament

Level Name: DM-Dropzone][

Game Type: UTDeathMatch

Botmatch: Yes

Single Player: Yes

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: a while

Editor(s) Used: I made this map in Microsoft Access...impressive huh?

Known Bugs: Bots get stuck on jump pads sometimes.

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Installation

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Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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FIXED EDITION INFORMATION:

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After finishing my conversion of DMU-Dropzone for the UT Classic Pack ]I[, I was running around Squacky's awesome DropZone][ and decided that I was going to fix up the bot support.  One thing led to the next, and I ended up making a complete "Fixed Edition" that also includes minor gameplay changes and enhancements.  The bots should now make a very nice challenge.  With permission from Squacky, I am re-releasing this version.  Here is a list of modifications:
-Replaced all kickers with SwJumppads, which bots understand 10x better than kickers with LiftExit/LiftCenter combos.
-Tweaked many pathnodes here and there, and added 10 jumpspots for bots that obtain the JumpBoots.  Bots will use the boots to get to sniper posts and to grab the Redeemers.
-The bots will get ALL powerups using either an impactjump or the jumpboots.
-Thanks to the "Bot Bonus" actor that was made for my UT Classic Pack ]I[, the bots will now visit areas that are secluded.  This means they will go outside more often - making it harder for people to hide in LMS (although I'm sure you could still find a place somewhere in this huge map that they would ignore you).
-Added a Ripper below the energy beams, to liven up the action in that area.  There were previously very few weapons in that general area as well.
-Changed direction of many Playerstarts, and moved a few of them around.
-Aligned all cliff face textures in the outside areas.
-More that I have probably forgotten...  The bots should not get stuck anywhere now.  I've watched them run around in x3 gamespeed for a very long time without seeing them make any mistakes.

Enjoy!

-Lightning Hunter
LightningHunter @ hotmail dot com (spelled out to avoid the fury of online spam bots).


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Author's Notes

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This is a remake of an old ass map i made for Unreal 1.


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Copyright / Permissions

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This level is copyright 2001, by Squacky

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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