Unzip instructions:

extract the .utx  file in  c:\UnrealTournament\Textures\

extract the .unr  file in  c:\UnrealTournament\Maps\


History:

This was the first time I ever used the editor and the first time I ever tried bot-pathing, (all you pros stop snickering now) and it was quite a monumental undertaking at the time...

All credits are left in tact, I added myself for the pathing.

I didnt plan on releasing this version (except on my UT server), but I havent seen anyone else step up to the plate and do a nice job on pathing for this map yet, and it severely needs it...I am quite proficient at bot-pathing now, but I dont wish to redo this map, so I offer it "as is".

Although the bots can be a little predictable in certain areas at times (because of the breadcrumb theory on pathing I used), you will note that they get around the map very well. If you are a newbie to this map, I would suggest keeping an eye on the bots to help learn the "easy" way around. 

I have made a few modifications with weapons and power-ups, including placement, and I adjusted the cork elevator's timing.

I added a super-secret (fully loaded) sniper location that is very difficult to spot and nearly impossible to get to. The biggest secret is finding out how to get there...lol. It's not even that easy to figure out in the editor, unless again, you are a pro and you are still laughing at my pathing :)

Have fun, see bot run...

Gaussian - SA Gaussians Guild
shampton@tampabay.rr.com