REDEEMED BEYOND RECOGNITION
BY FoamyGal (The "Svoav")

In RBR you face a new kind of gameplay that is nothing like the UT you knew yet.
The definition of this gameplay is set off effects, then survive waiting while the effects earn frags for you.
The center area is providing you with kicker pads to reach hidden triggers. ONce you touch a trigger, they set off a deemer spawn, that, with some luck, will be permanent.
There are 4 socalled power suppliers, these ALWAYS provide a constant stream of deemers.
All enemies killed by these redeemers are frags added to your score.
After a time, when lots of permanent effects have been activated, survival in the center area will be very much harder than before, but those taht "own" no spawn effect are spoiled to roam around killing people the old fashioned way, or try to dare it to go to the center and try locating (set off) a spawner.
Once you own alot of effects, you can seek out people that hide in the off center areas. The Multirifle is very effective to clean out every of the 4 hideout areas from the distance.

Some of the effects are more complex attack patterns which aim into the hideout areas which are off center. Everytime an effect like that has been set off, much like in a pinball, you receive a notifcation about that deemers are on the way to those areas. These effects are in the game:

Cross Launch
The most common andquite  dangerous is Cross Launch. It launches a deemer into each of the 4 shelters. When youre in a shelter and read "Cross Launch" then leave it immediately.

StarShooter
This aims at the areas where the health packs are located.

parallel Corners
THis aims at the off center areas where lots of deemers wait to stock up your ammo.

Centrifuge effect
An effect to confuse people, aimed at the center of the airial area. This is pretty effective once its permanent, since the air will be no longer safer than the ground.

Corner Sweep
An effect that aims at the center area, from four directions.

Mega Launch
This is launched from a subterranean area.

pipe Cleaner: Makes Fighting on the Sniper pipe difficult by keeping people from jumping.
When this is permanent, it looks very cool ;)

Nameless effects (Surprise effects that are activated with no warning)
Terminus effect: Mine Trap in the subterranean area.
Sniper Surprise: Dispatches a medium fast rocket into the sniper hideout.
Redeemage: Similar to Cross strike, dispatches Redeemers in the upper part of the hideouts.

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You are not allowed to retexture this map or do -anything- else with it than to play it as it is.
If you want your "own" funnels then BUILD your own.

THanks for download.

UT99@z6.com

