README File for DM-DawnsAlpenUberfall][-b3.unr
Dated Jan 23, 2007

*** DM-DawnsAlpenUberfall][-b3 ***
A fast, challenging Deathmatch Map for UT !

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Title                : DM-DawnsAlpenUberfall][
Filename             : DM-DawnsAlpenUberfall][-b3.unr
Version              : Beta 2,  Jan 23, 2007

Author               : Dawn Knight

Email Address        : Dawn <arkdesign@psln.com>

Websites             : Get this map at these locations:   
In US: 
http://www.UTGoddess.UnrealPalace.com/files/

                       
Credits to           : Mutagen, for the original Botpathing on the first version - thanks! 
                       And to Taco, for the original idea, which was for an Assault level.
		       
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Play Information:

Game                 : Unreal Tournament - tested on versions 436, 440, and
                       451, but should work on all versions.

Requirements         : None, other than a standard installation of UT

Single Player        : No
Deathmatch           : Yes!
Domination           : No
CTF                  : No
Assault              : No

Recommended # of Bots: 5-15

New Graphics         : Yes!
New Sounds           : No
New Music            : Yes!
New Game Code        : Yes!


Construction:

Base                 : All new
Editors used         : UnrealEd2, Adobe Photoshop, WOTGreal
Build Time           : 100 hours
Known Bugs           : None to report, except for very minor HOM at the extreme fringes
                       in a couple places.

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Description:

This map is very nearly an accurate full scale model of the Hindenburg Zeppelin from the 1930s, except for the whimsical girder structures within the main gasbag area.  I researched the design online and downloaded as many specifications and photos as I could find prior to beginning the layout.  The exterior of the airship is quite faithful right down to the Olympic Rings emblem on the sides and the font used for the name, "Hindawnburg".  The numbering on the side, D-WN129, is a takeoff on the real designation, D-LZ129.  The four engine nacelles are properly scaled and located along with the access ramps/ladders that lead to them.  The gondola is approximately scaled and shaped and the ship's steering column/wheel is in the correct position.  Welcome to the Hindawnburg!

If you spawn on any of the four snow-covered mountain peaks outside, be sure to pick up the zoom binoculars nearby to study the ship's design and layout.  Once inside, you'll discover the passenger compartment is pleasantly appointed with spacious seating areas alongside the viewing windows and that access to the captain's gondola and main gasbag are relatively unrestricted.  If you make your way to the rearmost area of the gasbag, you'll find a couple of hatches that provide exits out to the tailfins.  Be sure to check out the engine nacelles, if you get a chance.

This map contains numerous new textures, custom music, and several new pieces of code, including a clever script that prevents use of a player's SniperRifle when on or near the main keel, which runs centrally through the main gasbag.  Although the binoculars are worthless as weapons, I am quite proud of their finished appearance and operation.

DM-DawnsAlpenUberfall][ is an advanced map from both the standpoints of playing and construction.  As a player, many people will find this map frustrating and difficult to navigate.  Only the best players will enjoy the additional challenges of maneuvering expertly through its various compartments.  It feels a bit claustrophobic and Bots seem to have the upper hand here.  I chose the music for its fast pace, which provides a clue to the playstyle and tempo needed to be successfull here.  Put in the effort to get the "feel" of this map and you'll be rewarded with a new level of achievement and a little extra skill that will benefit you on other levels!

For mappers:  This is a complex map!  Several tricks were used to make this map run faster than would otherwise be possible.  The Build process is by no means standard and requires special steps and values to complete properly.  If anyone wants to modify or build on this map, I can provide a list of instructions and steps to assist them.  Don't attempt it otherwise.  Email me at arkdesign@psln.com.

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Special Information:

This is a stand alone map file - no other packages are required to play it.

Just place the DM-DawnsAlpenUberfall][-b3.unr file in your UnrealTournament\Maps Folder and you're ready to play!

Direct any bug reports to me at my email address.

- Dawn Knight

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Legal/Copyright stuff

DM-DawnsAlpenUberfall][-b3.unr is Copyright (c) 2007 by Dawn Knight

DM-DawnsAlpenUberfall][-b3.unr must only be distributed freely and in a manner that includes this readme.txt file!

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Other UT maps by Dawn Knight: DM-Bathroom-DawnsSniperHeavenA, DM-Bathroom-DawnsSniperHeavenB, DM-DawnsRoulette, DM-OutsideWithDawn, DM-DawnsMonument, DM-DawnsInferno, Dm-DawnsTreasureIsland, DM-BedroomDE, DM-Dawns500, DM-DawnsCoriolis, DM-DawnsDeepSpace, DM-DawnsAlpenUberfall][, DM-ThatWasNasty_Dawn,
DM-IndianaDawnsWaterTemple

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