DM-DECK16][UT4PreAlpha_Beta1_22.unr (Release: 19/09/19)
Author: Elliot 'Myscha' Cannon
Edited by: Iacobus
Intended brightness: 5-7 

Version: 1.9f beta
* lighting edited to improve crosshair visibility.
Version: 1.9i final
* spots around lift exit darkened and overall lighting reduced  in the main area;
* all exits should be properly trimmed, textures aligned and all found BSP errors treated.
Version: 1.9j final
* missing faces on semisolids in the Redeemer area fixed.

DM-DECK16][UT4PreAlpha_final.unr (Release: 05/13/19)

Version: 1.0
* minor occlusion and collision issues fixed;
* music changed to KR-Hyperblast-Redux.

Version: 1.22 beta

* rework of the geometry to remove persistent BSP errors inherited from the original map;
* texture swap to better quality ones;
* small decorations added to the map away from the gameplay field;
* weapon base meshed;
* FootstepSoundManager (by Revelation) added.

Map changes:

- Minor changes in the geometry for aesthetic purposes, trying to not mess with the well known main layout;
- Connection between upper deck and back area added as seen in later versions of the map;
- Elevator connecting acid pool to the upper deck added;
- Retexturing to losely match the UT4 pre-alpha release;
- Lighting tweaks to ajust to the new textures;
- Minor tweaks on pathing in the new areas and to allow bots to reach the Udamage with a IH jump, also, now bots can and will go for the chest armour;
- 4 health vials and 1 thighpad added for the new area;
- ShockRifle palced inside the room behing the original spot

* Special thanks to  Ubir4 for helping me fine tuning the light setting.

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copyright: Beta release for playtest purpose only. Do not redistribute this file nor upload  on servers and databases
contact:iacobusimrlz66@gmail.com
ut99.org and mapraider username: Iacobus

