CTF-Warehouse][

ReadMe for Unreal Tournament

----------------------------

Title: CTF-Warehouse][

Filename: ctf-warehouse][.zip

Author: Dan 'PrIeSt' McIntosh

eMail Address: danieljmcintosh@hotmail.com

Website URL: http://www.geocities.com/priesthooduk

Release Date: Wednesday, December 19, 2001

Last Update: Wednesday, December 19, 2001

Version: 2

Credits: >> Eric Poggel for the extra lighting on b 

>> All my {\\'}ombles clan m8s 4 playtesting and playing warehouse1 

>> Epic & all who made UT & Ued ... nice job

Other levels by author: DM-Tiemple 

CTF-Forgotten 

CTF-Warehouse 

CTF-Reactor 

a lot of these are unreleased

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Warehouse][

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: Yes

New Mutators: No

Mods: No

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Construction

------------

Base: thin air >> i jus copied warehouse 1<< sounds stupid but thats wat i did lol

Build Time: about a week

Recommended # of Players: 4-8

Editor(s) Used: UnrealEd

Known Bugs: Tryed to iron them out if u find ne suckrs mail me

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Inventory

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Weapons: Impact Hammer, Flak Cannon, Enforcer, Pulse Blaster, ASMD Shock Rifle,
Rocket Launcher

Armor and PowerUps: Translocator, Thigh Pads, Health Packs, Shield Belt, Anti Grav
Boots, Damage Amplifier, Keg O' Health

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Mods

----

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Installation

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Unzip ctf-warehouse][.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Warehouse][

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

This zip contains two different maps : warehouse][ & warehouse][b. the reason theres
warehouse][b is that my m8 e poggel loved the map but thought the lighting was a bit
crap and did his own!! which OwNs as do many of his maps checkout www.d512.com for
more of his genius. 

It is possible to dodge from the top lvl to the bridge (honestly) a and also using
the lights to jump on, these are the keys to mastering the z-axis of this lvl.

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Author's Notes

--------------

my purpose of making this lvl was that warehouse1 was a blast on our clan server wen
we all got to know it, but the public didnt seem to like it that much i think mostly
bcause it looked CrAp and they didnt like the spawn points which i loved so much. so
i have remade the aesthetics totally, new textures, new architecture, new theme and
done some new spawn points. 

ChEcK ThIs MaP OuT > and if u like it and u have access to a server get in on there
! it is so much fun online :)

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Dan 'PrIeSt' McIntosh

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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