CTF-Delusional][

ReadMe for Unreal Tournament

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Title: CTF-Delusional][

Filename: CTFDelusional][.zip

Author: Rick VanRoy a.k.a {FOCR}StRH9

eMail Address: strych9@cox.net

Website URL:  http://forum.onecenter.com/oshaforum2

Release Date: Sunday, November 2, 2003

Last Update: Sunday, November 2, 2003

Version: 2.00

Credits: The Beatles

Other levels by author: CTF-Delusional, CTF-The Shining

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Delusional][

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: Yes

New Mutators: No

Mods: No

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Construction

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Base: CTF-Delusional

Build Time: About 3 hours

Recommended # of Players: 4-8

Editor(s) Used: UnrealEd,

Known Bugs: None
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Inventory

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Weapons: Shock Rifle, Flak Cannon, Mini-Gun, Redeemer, Rocket Launcher

Armor and PowerUps: Invisibility, Health Packs, Shield Belt, Jump Boots, Damage
Amplifier, Keg O' Health

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Mods

----

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Installation

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Unzip CTF-Delusional][.zip to your folder of choice.

Store the *.unr file in your Unreal Tournament/Maps directory along with the other 
files (see guide below), then either doubleclick on it, or type
open CTF-Delusional][ in the console, or select the Map in a Botmatch or an Internet game.


File Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

*.uz files go in Redirect/ (SERVERS ONLY)

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Extended Description

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This map is based on a standard one room rectangular floorplan with a relatively
high ceiling. It is a remake of my original, and I opted for style over substance. The map
plays fast, and is an open space with two barriers between the flags. A bypass
corridor is featured on both sides of the map (mirrored on both ends...hence,
"Delusional". I included a perch on each corner of the room. The redeemers
make for easy kills in tight spaces, but I provided plenty of areas to hide from the
"mushroom". Shield belts are right in front of you when you enter, 'cause you're
gonna need 'em! Everything else is within standard reach, so grab and go.

Enhancements from original CTF-Delusional

--------------------

1.  Improved texture scaling for more realistic look
2.  Added 4 more player starts to eliminate telefrag upon entry
3.  Allowed for respawn on enemy side (near flag)
4.  Added colored beacon near each flag for identification purposes
5.  Changed music

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Author's Notes

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I welcome any kudos or complaints regarding the play and/or design.

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Copyright / Permissions

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This level is copyright 2003, by Rick VanRoy a.k.a {FOCR}StRH9

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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