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/ _/ /_\ / __/ __// __// __//_\ / __// |/ // __// __/
\__ \ _ \| _|| _|_| |__| | / _ \| |__|  -< | _|_| |
\___// \_\_| \____/____/_|/_/ \_\___/\_|\__\____/_|

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DETAILS

Map name: BT+(SAFe)ForgottenRuinz-v2 *
Author - Tgz://SAFeCRACKeR
Date made: 18 July 2006
Date released: 18 July 2006
Size: 4.80mb
Non standard files: i4Games_BTScripts_200607.u, synergy.umx

* Please note that some mapvotes MAY need the map name changed to CTF-BT+, CTF-BT-+ or BT-+ 

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INSTALLATION (server side and client side)

The BT+(SAFe)ForgottenRuinz-v2.unr file goes into the UT\Maps folder.
The synergy.umx goes into the UT\Music folder.
The i4Games_BTScripts_200607.u goes into the UT\System folder.

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GENERAL
 
This is my 2nd BT key map and I tried to be as original as possible. I wanted to create some
features not seen before in a BT map, or indeed any UT map in general.

The TriggerWaterZone creates areas or zones which can be filled and drained with
water/lava/slime. As you can imagine, this seems a very kool feature which I assume alot of
mappers have had an idea about trying to create but may have failed or had much difficulty
with. I am sure not many people who read this have seen a map where this happens. There is
one other way to create this effect but it is not as versatile as this script allows you to
be. I won't go into details about either of these methods on how to create an area which can
filled with water or the difference between these methods.

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KNOWN ISSUEZ/BUGZ

I did find one problem when testing this map online where I used the script mentioned above.

When the area I designated to be filled and drained with water is 'dry' (drained) you still
get the effect of being underwater. I don't mean that you are swimming in air, but from a
playing point of view, you get the visual effect that you are underwater, eg everything
around you has a blue 'tint' to it. This did not happen when I tested offline but in my
opinion it is a small price to pay for the 'cool' effect it bringz to the map and the online
gameplay.

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VERSION HISTORY

1. BT+(SAFe)ForgottenRuinz - Original version.

2. BT+(SAFe)ForgottenRuinz-v2 - update after one bug found on i4g servers where player(s)
were able to cap without collecting the keys.

- Extended the length of the flag rooms.
- Added pits at the entrances to the flag rooms.
- Teleporters added to these pits so players do not get stuck if they fall in.
- Enlarged collision radius of KeyKickers above flag room pits from 128 to 160. 
- Made the torch flames translucent.

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CREDITS

This map features a script (TriggerWaterZone) written by Scott 'Slasher IV' Kircher, so some
credit must go to him and also to Icelord (NL) for the tutorial on how to use this script.
Credit to Medic of i4Games for the BT Key script.
Credit to Alchemist for making the synergy.umx file for me.

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CONTACT

email: moobaa2@hotmail.com
IRC: quakenet #tgzclan

Please contact me if you find any bugs other than the one mentioned above :)

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 ___  _   ________ ____ ____ _   ____ _  __ ____ ____
/ _/ /_\ / __/ __// __// __//_\ / __// |/ // __// __/
\__ \ _ \| _|| _|_| |__| | / _ \| |__|  -< | _|_| |
\___// \_\_| \____/____/_|/_/ \_\___/\_|\__\____/_|

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