CTF-BT+(CN)Doom by [i4g]CouilleNoire
http://belgames.com/ - couillenoire@belgames.com

Released on 3 sep 2007
Game type : Unreal Tournament BT (Bunny Track)

Build Time : One week

Story
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For the younger people who never played Doom, it was the 3D game that started all.
Of course, there was Wolfenstein 3D before that but the ambiance of Doom was
really something new and addictive at the time.
From a technical point of view, Doom was not a "real 3D" game. Every room was
on the same level so it was impossible to make rooms going under or over other rooms.
The game was played through keyboard only because mouses hardly existed at that time.
Believe it or not but you could not even jump in that game.
As internet was only in its infancy, the games were mainly played solo.
The lan parties technical setup was near to "geek mode" because the network hardware
was not really what it is today.
That was good old times though :)

I always wanted to make a tribute map to this game which means a lot to my gamer life.
The "Boss Room" ambiance and design is really like what you could find at the end
of Doom. I am quite satisfied with it and I had lots of pleasure creating it although
it's very simple using nowadays mapping techniques.
BT+ allowed a more realistic setup for the map which needed to be non-linear.
I tried to find a Doom Trooper model for the keys but it seems there are none,
unless for UT2004.

Doom will always live in my memory.

Credits
-------

* Doom, Doom II, Final Doom and Wolfenstein 3D are trademarks of iD Software
http://www.idsoftware.com/
* The SpaceMarine model used for keys was made by Psychic_313
http://www.pseudorandom.co.uk/2001/paradox/ams/models/
* The BT+ key system is from i4Games
http://www.i4games.eu/
* Some screenshots are taken from the GL version of Doom which was released later
by some even more fanatic people. Doom is still played nowadays by the way :)

Music
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Doom E1M5 : Suspense
Doom E2M1 : I Sawed the Demons
Doom 2 Map01 : Running from Evil
Doom 2 Map02 : The Healer Stalks
