                   
AS-Desert][
~~~~~~~~~~~~
File                : AS-Desert][.unr
Author              : Killer ('em all)
Email               : keaukraine@hotmail.ru
Released            : 08.06.2003
Country             : Ukraine
Credits             : My brother Diamond for testing the map with me on the LAN.
Other Maps by Author: AS-WhatAreYouDoingHere,CTF-GanimedAnomaly


Play Info
~~~~~~~~~~~~~~~~
Single Player (Botmatch): Yes
Cooperative             : Yes
Deathmatch              : No
Capture The Flag        : No
Assault                 : Yes
Domination              : No
Difficulty Settings     : Only for bots and turrets
Known Problems          : You can see a big HOM on the top of the wall flying around the map, but it
                        : is not reachable from the ground. And stupid bots wait for items to spawn.
New Sounds              : No
New Graphics & Textures : Yes


Play Info
~~~~~~~~~~~~~~~~
Editor used         : UnrealEd beta, UnrealEd 2.0
Build Time          : about 2 weeks


Installation
~~~~~~~~~~~~~~~~
Place files to appointed directories:
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/


Author's Notes
~~~~~~~~~~~~~~~~
I DIDN'T made myself vehicles on this map. I've found it on some German site which I can't recollect.

This is a small (as for Assault) map in Egypt style with 3 objectives. There are a lot of turrets to
complicate attack.
 
Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.
This map may not be used, in whole or in part, as the basis of another map, without the
author's permission.

All other trademarks acknowledged.
