ReadMe for Isotope 42 for Unreal Tournament
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               Title: Isotope 42
            Filename: CTF-512K-Isotope42-V2.unr
              Author: Memsys
       eMail Address: memsyszero2@gmail.com
         Website URL: None
        Release Date: 2014-10-05 / (yyyy-mm-dd)
         Last Update: 2014-11-03 / (yyyy-mm-dd)
             Version: V3.0
               Other: 

Credits:

VatcilliZeitchef A.K.A Kayako for helping me with pathing issues.

Papercoffee for organising the contest

And the guys from Epic games for making Unreal Tournament



Other levels by author:

DM-Flak-Attack

DM-BCE_CyberspaceV2

DM-48SC-RedRust

CTF-BCE_DigitalDomV3

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Play Information
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                Game: Unreal Tournament
          Level Name: Isotope 42
           Game Type: CTF
            Botmatch: Yes
       Single Player: No
            Teamplay: yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: None

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Construction
------------

                Base: None
          Build Time: 96 Hours
   Ideal Playercount: 8-10
      Editor(s) Used: Ued 2.0
          Known Bugs: None

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Installation
------------
Unzip CTF-512K-Isotope42.unr
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Sacificum in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
--------------------

Changelog V1.0 to V2.0:

Completely redone bot pathing, unlike V1 where the bots where broken in V2 the bots are pretty good!
Revamped lighting
Added some decoration brushes
Added environmental sounds to the level
Fixed a missing brush in the red base

Changelog V2.0 to V3.0:
Changed the jumppad texture to make more sense in the red and blue base.

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Author's Notes
--------------

This level was designed for the UT99.org 512K contest: make a map of 512 KB or less. Maps have to be pathed and playable with bots, must include the contest logo and can be any size, any theme and any gametype.


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Copyright / Permissions
-----------------------
This level is copyright 2014, by Memsys.

Authors MAY use this level as a base to build additional levels without explicit
permission from the Original Author if credit is given.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.


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