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Title                   : TeamMonster

Author                  : Chris "Azathoth" Pryor

Date                    : 6:27 PM 15/12/00

Filename                : TeamMonster.u
			
Email Address           : othergods@bigfoot.com

Home Page		: none

Description		:  This script is a modification of the code
			for the original Unreal monsters which allows
			them to be assigned teams in UT team games.

			To use them in a map either load the script
			into the actor browser or include it in the
			UnrealTournament.ini file under
			Editor.EditorEngine (EditPackages=TeamMonster,
			put it at the end).  You will find the monsters
			under Pawn/Staticpawn/Teamcannon/Teamscriptedpawn.
			They are under teamcannon so the bots will respond
			appropriately towards them.

			There is also a TeamCreatureFactory under 
			Keypoint/CreatureFactory and a TeamSpawnPoint
			under Navigationpoint/Spawnpoint.  These allow
			the creation of monsters which will respawn when
			killed.

			When you have put a TeamMonster in a map assign it
			to a team by using the "MyTeam" property under
			teamcannon (all the other teamcannon properties 
			are disabled however).  TeamCreatureFactories have
			MyTeam under TeamCreatureFactory.

			Please e-mail me when you release a map with
			TeamMonsters in it so I can have a play of it.

KNOWN Bugs              : Monsters on opposing teams will not target 
			each other except on damage or bump.

			Death messages are not printed for monsters.



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COPYRIGHTS/PERMISSIONS

You are NOT allowed to commercially exploit this script for profit in any way,including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money.  

You MAY distribute this script through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, and do not charge a fee for access to this file.


===================================================================

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

