July 11, 2009
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Model Name.........: Gordon Freeman
Version............: 1.0
Author.............: Paul Mahoney aka nightFlarer
Email Address......: busta6ankles@hotmail.com
Model description..: Gordon Freeman from the Half-Life Series

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[Comments]
I did not make this model or textured it, I simply modifyed this model to work with UT3 so I only take
credit for that.

[Model/Technical Info]
1 Head 2048x2048 Texture Diffuse
1 Body 2048x2048 Texture Diffuse
1 Head 2048x2048 Texture Specular
1 Body 2048x2048 Texture Specular
Skeleton: UT3_Male
Sounds: Male Ironguard

Software used:
-3D Studio Max 2009
-Adobe Photoshop CS

Port Time: A WHOLE day.

[How to use this model]

Put the CH_Gordon.upk file in your"Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars"
if that directory isn't there create it yourself.

Then put this code in your UTCustomChar.ini which is located at "Documents\My Games\Unreal Tournament 3\UTGame\Config"

Parts=(Part=PART_Head,ObjectName="CH_Gordon.Meshes.Gordon_Head",PartID="gf",FamilyID="IRNM")
Parts=(Part=PART_Torso,ObjectName="CH_Gordon.Meshes.Gordon_Torso",PartID="gf",FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectName="CH_Gordon.Meshes.Gordon_Arms",PartID="gf",FamilyID="IRNM")
Parts=(Part=PART_Thighs,ObjectName="CH_Gordon.Meshes.Gordon_Legs",PartID="gf",FamilyID="IRNM")
Parts=(Part=PART_Boots,ObjectName="CH_Gordon.Meshes.Gordon_Boots",PartID="gf",FamilyID="IRNM")
Parts=(Part=PART_Goggles,ObjectName="CH_Gordon.Meshes.Gordon_Goggles",PartID="gf",FamilyID="IRNM")
Characters=(CharName="Gordon Freeman",Description="Doctor Gordon Freeman is the main protagonist of the Half-Life series. He is a theoretical physicist who is forced to defend himself and the human race against hostile aliens and other enemies following an experiment gone wrong.",CharID="gf",bLocked="false",Faction="IronGuard", PreviewImageMarkup="<Images:CH_Gordon.Materials.GordonPort>", CharData=(FamilyID="IRNM",HeadID="gf",GogglesID="gf",TorsoID="gf",bHasLeftShoPad=false, bHasRightShoPad=false, ArmsID="gf", ThighsID="gf", BootsID="gf") , AIData=(Jumpiness=-0.8,StrafingAbility=-0.5,CombatStyle=0.7,FavoriteWeapon="UTGame.UTWeap_FlakCannon"))


When you are in the game, the model should be under Ironguard.


[Additional Credits]
Unreal Tournament 3 is a registered trademark of Epic Games, Inc.
Gordon Freeman & Half-life are intellectual property of Valve.