Author: DM-likeRankin by Leandro Grião Barbosa (Slug White)
        Original DM-Rankin from UT2004 by Hourences

Release Date: 14/05/2009

Build Time: 7 months

Description:

A map designed for 1x1 or 2x2.
As name say, that is like Rankin, but no is that. This follow a new concept.
I tried to do a map for pro and noob users. Where pro players can use your experirence with
impact hammer to jump to areas where double jump or wall dodge can't go.
Other side have jumps pads than turn map very good for noobs too.
With more closeds area than original I think than this map will fill better on new Unreal Tournament 3.



Thanks to brute.com.br users and epic games forum users by tips and bugs reports.




Other map for UT3 by Slug White:

	DM-MonoX

Email:

	leandrogriao@hotmail.com


Unpack this on the follow folder:

Windows Vista or 7:
...\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

Windows XP

...\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps



Change Log from 1.0:

* Removed a lot of lights and updated of all light system.
* Raised saturation of map, 1.0 was to gray color. 
* Changed some heavy static meshes.
* Changed some materials than are too complex and slowdown the game.
* Fixed some collisions.
* Fully changed external area near of link gun.
* Changed parts of building at Bio area.
* Now you can pass to high platform on shock area using impact hammer at little slab.
* Changed some static meshes only for look.
* Removed some decals to speed up the map.
* Vapor of broken pipe at shock area now causes pain.
* Changed collision of pipes over shield 100, now is better to use impact hammer on
  floor to go up to next floor.
* Added culling distance to speed up frame per second.
* Removed "like Rankin" decal from wall at shock area.
* Changed intensity of fog volume to look more real.
* Still bases near of rocket and machine gun are now without collision of bullets.
  So you can fire on this to kill enemy on next floor.
* Added some static meshes to turn better the game play.
* Changed sky.
* Fixed BSP than was causing problem on illumination.

Is that, I hope than you like it.
If you have some tips or bugs to say please e-mail me or add on MSN.


Leandro 
Ilhabela - Brasil