ReadMe for DM-(ITC)DeathFan[V2] for Unreal Tournament 3
-------------------------------------------------------

               Title DM-(ITC)DeathFan[V2]
    Filename\Archive DM-(ITC)DeathFan[V2].zip\rar
              Author Paulo CM Rosa aka Tempus (ITC)
       eMail Address tempus.paulo@gmail.com
         Website URL http://tempusgamedesign.webs.com/
      V1 Finish Date 15/August/2009
     V1 Release Date 08/January/2010
     V2 Release Date 18/December/2010
           Beta Date none  
             Version 2.0

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Play Information
----------------

                Game Unreal Tournament 3
          Level Name DM-(ITC)DeathFan[V2]
           Game Type Deadmatch (DM)
            Botmatch Yes
       Single Player Yes
            Teamplay Yes
        New Textures Yes
          New Sounds No
           New Music Yes
        New Mutators No
                Mods No

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Construction
------------

                Base Level build based on the Original one in Unreal.
                     For the second version I simply changed and tweaked some stuff.
         Change List:Got rid of the bloom by simply deleting the post processing 
                     volume which was not doing any good to the level in particular. 
                     Tweaked the ambient sounds to fit better the music levels.
                     Replaced most of the weapons so the map gets a more fast paced
                     gameplay.
                     Tweaked the elevators kismet which was a little faulty, also 
                     changed the speed of the elevators to fit better on the game
                     play speed. 
                     For last I changed the green neon material a bit so it get's 
                     a little less bright.
       V1 Build Time A couple Weaks.
       v2 bUild Time Just a little over 1 hour (that's because was made a few tweaks
                     only)
   Ideal Playercount 2 Players Min \ 3 Players Max
      Editor(s) Used UnrealEd, Photoshop, 3dsMax.
          Known Bugs None.

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Maps by Author
--------------

Unreal Tournament

DOM-OMC-(ITC)Primoris
DM-OMC-(ITC)Poly_Grounds
CTF-OMC-(ITC)Bend


Unreal Tournament 2004 

DM-(ITC)AroundIt
DM-(ITC)LegoHouse
DM-(ITC)In-or-Outter-Space
CTF4-(ITC)Leviathan
DM-(ITC)Compressed[Lego_Style]
DM-(ITC)IntoTheTower]Raw[
DM-(ITC)DN3DHollywoodHolocaust][
CTF-(ITC)FacingW00Ts
CTF-(ITC)W00T_Blocs
CTF-(ITC)Pragmaticus][
BR--(ITC)Pragmaticus][


Unreal Tournament 3


 DM-(ITC)Crossfingers
 DM-(ITC)UG-Stomp 
 DM-(ITC)UG-DeathFan
 DM-(ITC)Vertigo_Tower
 DM-(ITC)Yaotl_Arena 
 DM-(ITC)DeathFan[V2] (this Map)


and more to come...

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Installation
------------

Unzip DM-(ITC)DeathFan[V2].zip or rar (depends on where you downloaded it)
Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\
Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
Type "open DM-(ITC)DeathFan[V2]" in the console, or select the level in a 
multiplayer/instant action game.

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Map Description 
---------------
This map is set in one of the various vertical wind tunnels used to cool the
Green Slime (aka Goo) which is the waste product produced by this vast
Power-Plant; trusted to give juice to the Countless mines scattered all over the
Nali Planet such as Rrajigar; by far the most important mine because of the high
profits gained. But after the Liandri takeover of the Skarjj mining corporations
several of these wind tunnels were converted into arenas for the Tournament.
[Unreal Death Fan map remake for UT3]

====================================================================================
Credits and Author's Notes
--------------------------
Remake of the Unreal DeathFan map for Unreal Tournament 3.
Original Author: Myscha the Sled dog.

Team:
Map developed under HyperGames2K8

The Trimm Texture were made by me from source photo I got in CG Textures and made 
Seamless in Photoshop, The remaining Materials are retail.
The Fan meshe were modeled by me in 3DsMax.
The Music was taken from Unreal remake for UT2004. 

This is a map I done some months ago but I didn't released back then because was to 
be part of a mappack that I was and still developing under the Team HyperGames2K8 
called "Unreal G-old School" but I figured out that would be better to release map 
by map and then compile the maps all together in a mappack when done. This way is 
better also because I will get feedback so I can polish better the maps.

V2
Thanks to the people that posted the feedback which was needed to do this second
version.
Feedback that was posted and read on the Beyond Unreal, Epic Games, Unreal 
Playground Forums. 

====================================================================================

Copyright  Permissions
-----------------------
This level is copyright 2010, by Paulo CM Rosa aka Tempus (ITC) and HyperGames2K8

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (webftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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