Mutator=(ClassName=UT2341Weapons_BETA2.Mut_UT2341Instagib,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=UT2341Weapons_BETA2.Mut_UT2341Instagib.FriendlyName,Description=UT2341Weapons_BETA2.Mut_UT2341Instagib.Description,FriendlyName=UT2341Weapons_BETA2.Mut_UT2341Instagib.FriendlyName,FallbackName="UT2341: Instagib",FallbackDesc="Instagib, UT2341-style.")
Mutator=(ClassName=UT2341Weapons_BETA2.Mut_UT2341Replacement,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=UT2341Weapons_BETA2.Mut_UT2341Replacement.FriendlyName,Description=UT2341Weapons_BETA2.Mut_UT2341Replacement.Description,FriendlyName=UT2341Weapons_BETA2.Mut_UT2341Replacement.FriendlyName,FallbackName="Unreal Tournament 2341",FallbackDesc="Replaces the standard weapons with UT2341 equivalents. Modifies Pawn properties and the gravity to simulate Unreal Tournament.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341BioRifle,PickupClassName=UT2341Weapons_BETA2.UT2341BioRiflePickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341BioAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341BioRifle.ItemName,Description=UT2341Weapons_BETA2.UT2341BioRifle.Description,FallbackName="GES Bio-Rifle",FallbackDesc="Classification: Toxic Rifle||Primary Fire: Wads of Tarydium byproduct are lobbed at a medium rate of fire.||Secondary Fire: When trigger is held down, the BioRifle will create a much larger wad of byproduct. When this wad is launched, it will burst into smaller wads which will adhere to any surfaces.||Techniques: Byproducts will adhere to walls, floors, or ceilings. Chain reactions can be caused by covering entryways with this lethal green waste.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341Enforcer,PickupClassName=UT2341Weapons_BETA2.UT2341EnforcerPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341EnforcerAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341Enforcer.ItemName,Description=UT2341Weapons_BETA2.UT2341Enforcer.Description,FallbackName="Enforcer",FallbackDesc="Classification: Light PistolnnPrimary Fire: Accurate but slow firing instant hit.nnSecondary Fire: Sideways, or 'Gangsta' firing mode, shoots faster and less accurately than the primary fire.nnTechniques: Collect two for twice the damage.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341FlakCannon,PickupClassName=UT2341Weapons_BETA2.UT2341FlakCannonPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341FlakAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341FlakCannon.ItemName,Description=UT2341Weapons_BETA2.UT2341FlakCannon.Description,FallbackName="Flak Cannon",FallbackDesc="Classification: Heavy Shrapnel||Primary Fire: White hot chunks of scrap metal are sprayed forth, shotgun style.||Secondary Fire: A grenade full of shrapnel is lobbed at the enemy.||Techniques: The Flak Cannon is far more useful in close range combat situations.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341Hammer,PickupClassName=XWeapons.ShieldGunPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341HammerAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341Hammer.ItemName,Description=UT2341Weapons_BETA2.UT2341Hammer.Description,FallbackName="Impact Hammer",FallbackDesc="Classification: Melee Piston||Primary Fire: When trigger is held down, touch opponents with this piston to inflict massive damage.||Secondary Fire: Damages opponents at close range and has the ability to deflect projectiles.||Techniques: Shoot at the ground while jumping to jump extra high.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341Minigun,PickupClassName=UT2341Weapons_BETA2.UT2341MinigunPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341MinigunAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341Minigun.ItemName,Description=UT2341Weapons_BETA2.UT2341Minigun.Description,FallbackName="Minigun",FallbackDesc="Classification: Gatling Gun||Primary Fire: Bullets are sprayed forth at a medium to fast rate of fire and good accuracy.||Secondary Fire: Minigun fires twice as fast and is half as accurate.||Techniques: Secondary fire is much more useful at close range, but can eat up tons of ammunition.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341PulseGun,PickupClassName=UT2341Weapons_BETA2.UT2341PulseGunPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341PulseAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341PulseGun.ItemName,Description=UT2341Weapons_BETA2.UT2341PulseGun.Description,FallbackName="Pulse Gun",FallbackDesc="Classification: Plasma Rifle||Primary Fire: Medium sized, fast moving plasma balls are fired at a fast rate of fire.||Secondary Fire: A bolt of green lightning is expelled for 100 meters, which will shock all opponents.||Techniques: Firing and keeping the secondary fire's lightning on an opponent will melt them in seconds.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341Redeemer,PickupClassName=UT2341Weapons_BETA2.UT2341RedeemerPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341RedeemerAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341Redeemer.ItemName,Description=UT2341Weapons_BETA2.UT2341Redeemer.Description,FallbackName="Redeemer",FallbackDesc="Classification: Thermonuclear Device||Primary Fire: Launches a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone or anything within its colossal radius, including yourself.||Secondary Fire: Take control of the missile and fly it anywhere.  You can press the primary fire button to explode the missile early.||Techniques: Remember that while this rocket is being piloted you are a sitting duck.  If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341Ripper,PickupClassName=UT2341Weapons_BETA2.UT2341RipperPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341RipperAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341Ripper.ItemName,Description=UT2341Weapons_BETA2.UT2341Ripper.Description,FallbackName="Ripper",FallbackDesc="Classification: Ballistic Blade Launcher||Primary Fire: Razor sharp titanium disks are launched at a medium rate of speed. Shots will ricochet off of any surfaces.||Secondary Fire: Explosive disks are launched at a slow rate of fire.||Techniques: Aim for the necks of your opponents.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341RocketLauncher,PickupClassName=UT2341Weapons_BETA2.UT2341RocketLauncherPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341RocketAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341RocketLauncher.ItemName,Description=UT2341Weapons_BETA2.UT2341RocketLauncher.Description,FallbackName="Rocket Launcher",FallbackDesc="Classification: Heavy Ballistic||Primary Fire: Slow moving but deadly rockets are fired at opponents. Trigger can be held down to load up to six rockets at a time, which can be fired at once.||Secondary Fire: Grenades are lobbed from the barrel. Secondary trigger can be held as well to load up to six grenades.||Techniques: Keeping this weapon pointed at an opponent will cause it to lock on, and while the gun is locked the next rocket fired will be a homing rocket.  Because the Rocket Launcher can load up multiple rockets, it fires when you release the fire button.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341ShockRifle,PickupClassName=UT2341Weapons_BETA2.UT2341ShockRiflePickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341ShockRifleAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341ShockRifle.ItemName,Description=UT2341Weapons_BETA2.UT2341ShockRifle.Description,FallbackName="ASMD Shock Rifle",FallbackDesc="Classification: Energy Rifle||Primary Fire: Instant hit laser beam.||Secondary Fire: Large, slow moving plasma balls.||Techniques: Hitting the secondary fire plasma balls with the regular fire's laser beam will cause an immensely powerful explosion.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341SniperRifle,PickupClassName=UT2341Weapons_BETA2.UT2341SniperRiflePickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341SniperRifleAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341SniperRifle.ItemName,Description=UT2341Weapons_BETA2.UT2341SniperRifle.Description,FallbackName="Sniper Rifle",FallbackDesc="Classification: Long Range Ballistic||Regular Fire: Fires a high powered bullet. Can kill instantly when applied to the cranium of opposing forces. ||Secondary Fire: Zooms the rifle in, up to eight times normal vision. Allows for extreme precision from hundreds of yards away.||Techniques: Great for long distance headshots!")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341SuperShockRifle,PickupClassName=UT2341Weapons_BETA2.UT2341SuperShockRiflePickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341SuperShockRifleAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341SuperShockRifle.ItemName,Description=UT2341Weapons_BETA2.UT2341SuperShockRifle.Description,FallbackName="Super Shock Rifle",FallbackDesc="Classification: Energy Rifle||Primary Fire: Instant hit laser beam.||Secondary Fire: Large, slow moving plasma balls.||Techniques: Hitting the secondary fire plasma balls with the regular fire's laser beam will cause an immensely powerful explosion.")
Weapon=(ClassName=UT2341Weapons_BETA2.UT2341Translocator,PickupClassName=UT2341Weapons_BETA2.UT2341TransPickup,AttachmentClassName=UT2341Weapons_BETA2.UT2341TransAttachment,FriendlyName=UT2341Weapons_BETA2.UT2341Translocator.ItemName,Description=UT2341Weapons_BETA2.UT2341Translocator.Description,FallbackName="Translocator",FallbackDesc="The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia.||In order to prolong the careers of today's contenders, limits have been placed on Translocator use in the lower-ranked leagues. The latest iteration of the Translocator features a remotely operated camera, exceptionally useful when scouting out areas of contention.|It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings.")