ReadMe For WireFrameMonstersv2
Version: 2
Date: April 2009
Author: INIQUITOUS
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Changes in V2
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The choice to turn other things into wiremode has
been added. 

Vehicles
Ons Powercores
Pickups

Some more new features include team wire mode for
Ons gametypes where it might be fun to be redwire
vs bluewire.

The option to set each of these things to be 
random or have a specific colour has been added.

*Fixed some online issues

Although the title says WireFrameMonsters, in v2
because of the new options it can be used for 
other gametypes.

Things will no longer try to have their skins 
reset when wire mode is turned off. Instead newly
spawned things wont be changed. 

The ingame mutate command that can be entered by
pressing tab without the quotation marks is:

"Mutate wire on" and
"Mutate wire off"
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Configuration Help
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In the .ini file under the heading
[WireFrameMonstersv2.MutWireFrame] you will see 
these options.

AffectProjectiles=true  //let wiremode affect projectiles?
ProjectileRandom=true   //make projectiles a random colour?
ProjectileColour=Yellow //if not random then what colour?
AffectMonsters=true     //let wiremode affect monsters?
MonsterRandom=true	//make monsters a random colour?
MonsterColour=Red	//if not random then what colour?
AffectPickups=true	//let wiremode affect pickups?
PickupRandom=true	//make pickups a random colour?
PickupColour=Pink	//if not random then what colour?
AffectVehicles=true	//let wiremode affect vehicles?
VehicleRandom=true	//make vehicles a random colour?
VehicleColour=Purple	//if not random then what colour?
TeamVehiclesWire=true	//use red and blue team wire skins for vehicles and powercores if they are turned on?
AffectPowerCores=true	//let wiremode affect powercores?
PowerCoreRandom=true	//make powercores a random colour?
PowerCoreColour=Green	//if not random then what colour?
UseHealthConfigs=true	//use the health configs? Turn off if you plan to use other mutators to change health
GasbagRandom=true	//The gasbags that come with this mut. //make them random colour?
GasbagColour=Cyan	//if not random then what colour?
GasbagHealth=150	//The gasbags that come with this mut. How much health?
BruteRandom=true	//The brutes that come with this mut. //make them random colour?
BruteColour=Green	//if not random then what colour?
BruteHealth=220		//The brutes that come with this mut.How much health?
KrallRandom=true	//The krall that come with this mut. //make them random colour?
KrallColour=Orange	//if not random then what colour?
KrallHealth=100		//The krall that come with this mut. How much health?
MantaRandom=true	//The mantas that come with this mut. //make them random colour?
MantaColour=Yellow	//if not random then what colour?
MantaHealth=100		//The mantas that come with this mut. How much health?
PupaeRandom=true	//The pupaes that come with this mut. //make them random colour?
PupaeColour=Puple	//if not random then what colour?
PupaeHealth=60		//The pupaes that come with this mut. How much health?
RazorflyRandom=true	//The razorflys that come with this mut. //make them random colour?
RazorflyColour=Blue	//if not random then what colour?
RazorflyHealth=35	//The razorflys that come with this mut. How much health?
SkaarjRandom=true	//The skaarj that come with this mut. //make them random colour?
SkaarjColour=White	//if not random then what colour?
SkaarjHealth=150	//The skaarj that come with this mut. How much health?
WarlordRandom=true	//The warlords that come with this mut. //make them random colour?
WarlordColour=Pink	//if not random then what colour?
WarlordHealth=500	//The warlords that come with this mut. How much health?

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Description
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Wire Frame Monsters!

This mod includes a mutator for ut2004
and 8 Wire Frame Monsters.

There are 8 wire frame monsters, (stock monsters)
these can be used just like any other monster.

The mutator gives admins or instant action
the option to use a command to make things
turn into wireframe mode.

The option to decide what colour the wire frame
monsters are and what colour the mutator command
will turn other monsters and porjectile. There is
an option to select Random.

The health of the wire frame monsters included
can also be configured. An option to turn off the 
health config has also been included.

This is all configured in the WireMonsters.ini file

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Installation
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.u files go in your ut2004/system folder
.ucl files go in your ut2004/system folder
.ini files go in your ut2004/system folder
.utx files go in your ut2004/textures folder

If you do not use the mutator then remember
to add the ServerPackages line to your
ut2004.ini file

ServerPackages=WireFrameMonstersv2

MonsterManager lines for the wire monsters:

MonsterTable=(MonsterName="[INI] WireBrute",MonsterClassName="WireFrameMonstersv2.WireBrute",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] WireGasBag",MonsterClassName="WireFrameMonstersv2.WireGasBag",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] WireKrall",MonsterClassName="WireFrameMonstersv2.WireKrall",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] WireManta",MonsterClassName="WireFrameMonstersv2.WireManta",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] WirePupae",MonsterClassName="WireFrameMonstersv2.WirePupae",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] WireRazorFly",MonsterClassName="WireFrameMonstersv2.WireRazorFly",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] WireSkaarj",MonsterClassName="WireFrameMonstersv2.WireSkaarj",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] WireWarlord",MonsterClassName="WireFrameMonstersv2.WireWarlord",bUseMonster=True,bUseGibReduction=False)

SatoreMonsterPack lines for the wire monsters are:

MonsterTable=(MonsterName="WireBrute",MonsterClassName="WireFrameMonstersv2.WireBrute")
MonsterTable=(MonsterName="WireGasBag",MonsterClassName="WireFrameMonstersv2.WireGasBag")
MonsterTable=(MonsterName="WireKrall",MonsterClassName="WireFrameMonstersv2.WireKrall")
MonsterTable=(MonsterName="WireManta",MonsterClassName="WireFrameMonstersv2.WireManta")
MonsterTable=(MonsterName="WirePupae",MonsterClassName="WireFrameMonstersv2.WirePupae")
MonsterTable=(MonsterName="WireRazorFly",MonsterClassName="WireFrameMonstersv2.WireRazorFly")
MonsterTable=(MonsterName="WireSkaarj",MonsterClassName="WireFrameMonstersv2.WireSkaarj")
MonsterTable=(MonsterName="WireWarlord",MonsterClassName="WireFrameMonstersv2.WireWarlord")


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