Weapon=(ClassName=Remote_strike.SilencedSMG,PickupClassName=Remote_strike.SilencedSMGPickup,AttachmentClassName=Remote_strike.SilencedSMGAttachment,FriendlyName=Remote_strike.SilencedSMG.ItemName,FallbackName="Drevin 9mm Silenced SMG",FallbackDesc="Drevin 9mm Silenced SMG")
Weapon=(ClassName=Remote_strike.RemoteStrikeWeapon,AttachmentClassName=Engine.WeaponAttachment,FallbackName="RemoteStrikeWeapon",FallbackDesc="RemoteStrikeWeapon")
Weapon=(ClassName=Remote_strike.RSPistol,PickupClassName=Remote_strike.RSPistolPickup,AttachmentClassName=Remote_strike.RSPistolAttachment,FriendlyName=Remote_strike.RSPistol.ItemName,FallbackName="15mm Caseless auto Pistol",FallbackDesc="15MM Caseless Auto Pistol: A semi auto pistol firing a caseless 15 mm round which causes alot of damage, primary fire allows you to fire as fast as you want but has lower damage than secondary fire which is aimed and has hollow tip bullets causing more damage.")
Weapon=(ClassName=Remote_strike.Nexus,PickupClassName=Remote_strike.NexusPickup,AttachmentClassName=Remote_strike.NexusAttachment,FriendlyName=Remote_strike.Nexus.ItemName,FallbackName="Nexus Assault Rifle",FallbackDesc="Nexus Assault Rifle: Standard Army issue Assault rifle firing bullets and alt fire grenades, primary fire however is very effective and it fires large rounds.")
Weapon=(ClassName=Remote_strike.Mortar,PickupClassName=Remote_strike.MortarPickup,AttachmentClassName=Remote_strike.MortarAttachment,FriendlyName=Remote_strike.Mortar.ItemName,FallbackName="Heavy 80mm Company Mortar",FallbackDesc="Heavy Company mortar : 60mm rounds rainign down on your opponenets bases , secondary fire lands mines into the area which explode after a certain time.")
Weapon=(ClassName=Remote_strike.MG,PickupClassName=Remote_strike.MGPickup,AttachmentClassName=Remote_strike.MGAttachment,FriendlyName=Remote_strike.MG.ItemName,FallbackName="MG Heavy Machine Gun",FallbackDesc="Heavy MG2 Machine Gun : Rapid Fire auto machine gun, it causes heavy damage in both modes but alt fire is slower firing due to a heavier round being fired causing more damage than primary fire.")
Weapon=(ClassName=Remote_strike.Longrifle,PickupClassName=Remote_strike.LongriflePickup,AttachmentClassName=Remote_strike.LongrifleAttachment,FriendlyName=Remote_strike.Longrifle.ItemName,FallbackName="LR2 Heavy Sniper Rifle 60mm",FallbackDesc="LR2 Heavy Sniper Rifle : The Heavy Boy of the Remote Strike Weapons Mod : Capable of 1 shot 1 kill at extreme ranges its disadvantage is a slow fire rate and small clip.")
Weapon=(ClassName=Remote_strike.Howitzer,PickupClassName=Remote_strike.HowitzerPickup,AttachmentClassName=Remote_strike.HowitzerAttachment,FriendlyName=Remote_strike.Howitzer.ItemName,FallbackName="105mm Howitzer",FallbackDesc="105mm Howitzer : A personal Artillery piece Prmiary fires a SHRAPNEL shell which bursts on impact throwing 5-6 grenades into the area into which it has just impacted causing even more problems for soldiers in the area. Secondary fire fires a cloud of 5 mini shells into a wide area, excellent for base defence. ")
Weapon=(ClassName=Remote_strike.HeavySupport,PickupClassName=Remote_strike.HeavySupportPickup,AttachmentClassName=Remote_strike.HeavySupportAttachment,FriendlyName=Remote_strike.HeavySupport.ItemName,FallbackName="KRUPPS Heavy Support Weapon",FallbackDesc="Heavy Support Weapon")
Weapon=(ClassName=Remote_strike.Gauss,PickupClassName=Remote_strike.GaussPickup,AttachmentClassName=Remote_strike.GaussAttachment,FriendlyName=Remote_strike.Gauss.ItemName,FallbackName="Gauss Heavy Hunting Rifle",FallbackDesc="Gauss .100 Heavy Rifle : An odditiy in that this was desinged to shoot alien lifeforms when terra forming new planets, Primary fire is a heavy uranium slug that travels slowly but has enormous damage and secondary fire is a BAYONET.")
Weapon=(ClassName=Remote_strike.Defender500c,PickupClassName=Remote_strike.Defender500cPickup,AttachmentClassName=Remote_strike.Defender500cAttachment,FriendlyName=Remote_strike.Defender500c.ItemName,FallbackName="Defender camouflaged 500 Shotgun",FallbackDesc="Defender 500(camouflage. Semi Auto Pump Shotgun Primary fire fires 9 pellets into a target, alt fore which costs more ammunition fires 20 pellets in a much larger spread pattern and causes more damage per pellet.")
Weapon=(ClassName=Remote_strike.Defender500b,PickupClassName=Remote_strike.Defender500bPickup,AttachmentClassName=Remote_strike.Defender500bAttachment,FriendlyName=Remote_strike.Defender500b.ItemName,FallbackName="Defender Black 500 Shotgun",FallbackDesc="Defender 500(black) A fast firing AUTO shotgun capable of clearing an area within seconds, alt fire has a torch so you can see in the dark.")
Weapon=(ClassName=Remote_strike.BoforsSMG,PickupClassName=Remote_strike.BoforsSMGPickup,AttachmentClassName=Remote_strike.BoforsSMGAttachment,FriendlyName=Remote_strike.BoforsSMG.ItemName,FallbackName="Bofors SMG 10mm",FallbackDesc="Bofors 10mm Light SUBMG : An insane close to medium range SMG,Primary fire sprays your target with fire whilst alt fire has a sneaky silenced fire ;)")
Mutator=(ClassName=Remote_strike.MutRemoteStrike,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=Remote_strike.MutRemoteStrike.FriendlyName,Description=Remote_strike.MutRemoteStrike.Description,FriendlyName=Remote_strike.MutRemoteStrike.FriendlyName,FallbackName="Remote Strike v7 ut2004 mutator",FallbackDesc="Replace the standard UT2004 weapons with Remote Strike weapons v7 UT2004")