Name: MonsterScoreManager
Author: Shaun Goeppinger aka Iniquitous
Version: 1
Date: 25/08/10
//--------------------------------------------------------------------
// Description
//--------------------------------------------------------------------
This mutator allows you to modify the score award that players receive
when they kill a monster, you can also specify any extra adrenaline
that should be awarded to the player.

//--------------------------------------------------------------------
// Installation
//--------------------------------------------------------------------
.u files go in the system folder
.ucl files go in the system folder
.ini files go in the system folder

Mutator Class Name:

MonsterScoreManager.MutMonsterScore

The mutator should add itself to serverpackages automatically, if it 
doesn't then this is the ServerPackages line:

ServerPackages=MonsterScoreManager

The mutator will appear in the mutator list as "Monster Score Manager".

//--------------------------------------------------------------------
// Configuration - the ini file
//--------------------------------------------------------------------
In the MonsterScoreConfig.ini file you should see something like
the following:

[MonsterScoreManager.MonsterScoreRules]
bAdjustScore=true
bAwardExtraAdrenaline=true
MonsterScoreList=(MonsterClassName="SkaarjPack.SkaarjPupae",MonsterScoreValue=1,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.Skaarj",MonsterScoreValue=6,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.GasBag",MonsterScoreValue=4,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.Manta",MonsterScoreValue=1,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.Razorfly",MonsterScoreValue=1,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.Warlord",MonsterScoreValue=10,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.IceSkaarj",MonsterScoreValue=6,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.FireSkaarj",MonsterScoreValue=7,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.Krall",MonsterScoreValue=2,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.EliteKrall",MonsterScoreValue=3,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.Brute",MonsterScoreValue=5,AdrenalineAwardValue=0)
MonsterScoreList=(MonsterClassName="SkaarjPack.Behemoth",MonsterScoreValue=6,AdrenalineAwardValue=0)
//etc

bAdjustScore: if this is true then the new score values will take effect.
bAwardExtraAdrenaline : if this is truen then the extra adrenaline will be awarded.

In the MonsterScoreList line simply input the class name of the monster like in the examples above,
then simply input the new desired values.


I've taken the liberty to create lines for satore, doom monster pack and dinotopia and the
new alien monster pack as they include lots of monsters, simply remove the lines if you do not 
use those monsters.


Note on adrenaline: The default adrenaline awarded for each monster kill cannot be cancelled, this is EXTRA
adrenaline you may want to give.

//--------------------------------------------------------------------
// Credits
//--------------------------------------------------------------------
Shaun Goeppinger

www.ShaunGoeppinger.com/unreal.html