ReadMe for MeshPreloadv6:
Author: Shaun Goeppinger aka INIQUITOUS
Date: March 2011
version: 6

//--------------------------------------------------------
//Description
//--------------------------------------------------------

This mutator was designed for UT2004 invasion. In invasion
when a new monster spawns for the first time the players
must load all the new textures. This can cause massive lag
sometimes and can cost you the game. This mutator will 
"preload" the textures of monsters that are inputted in 
the .ini file. These textures appear on the screen as an 
overlay effect. 

//--------------------------------------------------------
//Changes in v6 - Updates
//--------------------------------------------------------

-	now preloads skeletal and vertex meshes (as well as
	textures)
-	Removed Server Character feature

//--------------------------------------------------------
//Installation
//--------------------------------------------------------

To install this mutator please put the files in the
correct folders:

.u/.ucl/.ini files go in your UT2004\System Folder


To use this mutator you must add the following line to 
your serverpackages list:

ServerPackages=MeshPreloadv6

The mutator class name is:

MeshPreloadv6.MutPreLoad

//--------------------------------------------------------
//Configuration Help
//--------------------------------------------------------

In the MeshPreloadList.ini file you will find the
following options. This is what they all mean:


MonsterClassName=SkaarjPack.Behemoth //etc. This is the
monsters class name that you wish to be preloaded. I have 
included dozens of examples, keep them if you have those
monsters or remove them if you do not.

InvulnerableTime=10 //how long from the start will the
player remain invulnerable. (cannot be damaged)

//--------------------------------------------------------
//Credits
//--------------------------------------------------------


www.ShaunGoeppinger.com
www.Unreal.ShaunGoeppinger.com














