Mutator=(ClassName=hl2weapons.HL2GravityMatchMutator,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=hl2weapons.HL2GravityMatchMutator.FriendlyName,Description=hl2weapons.HL2GravityMatchMutator.Description,FriendlyName=hl2weapons.HL2GravityMatchMutator.FriendlyName,FallbackName="HL2 Mega GravityGun Match",FallbackDesc="Replaces every Gun with the Mega Gravity Gun")
Mutator=(ClassName=hl2weapons.HL2WeaponsMutator,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=hl2weapons.HL2WeaponsMutator.FriendlyName,Description=hl2weapons.HL2WeaponsMutator.Description,FriendlyName=hl2weapons.HL2WeaponsMutator.FriendlyName,FallbackName="HL2 Weapons",FallbackDesc="Replaces every Standard Deathmatch Gun with a HL2 one")
Weapon=(ClassName=hl2weapons.Crossbow,PickupClassName=hl2weapons.CrossbowPickup,AttachmentClassName=hl2weapons.CrossbowAttachment,FriendlyName=hl2weapons.Crossbow.ItemName,Description=hl2weapons.Crossbow.Description,FallbackName="Crossbow",FallbackDesc="The new crossbow is a sniper's dream. It fires a piece of heated rebar over a long distance, and can be used to pin people to wall. It is a one shot one kill weapon against all but the toughest enemies.")
Weapon=(ClassName=hl2weapons.Crowbar,PickupClassName=hl2weapons.CrowbarPickup,AttachmentClassName=hl2weapons.CrowbarAttachment,FriendlyName=hl2weapons.Crowbar.ItemName,Description=hl2weapons.Crowbar.Description,FallbackName="Crowbar",FallbackDesc="The same old weapon we know and love from the first game. Use it to play whack-a-mole with headcrabs, scanners and manhacks.")
Weapon=(ClassName=hl2weapons.GravityGun,PickupClassName=hl2weapons.GravityGunPickup,AttachmentClassName=hl2weapons.GravityAttachment,FriendlyName=hl2weapons.GravityGun.ItemName,Description=hl2weapons.GravityGun.Description,FallbackName="Zero Point Energy Field Manipulator",FallbackDesc="The greatest weapon ever made. The gravity gun can be used to interact with almost every non-organic object in the game. It turns barrels and propane tanks into bludgeons of death, and makes retrieving weapons, health and ammunition child's play.")
Weapon=(ClassName=hl2weapons.IRifle,PickupClassName=hl2weapons.IRiflePickup,AttachmentClassName=hl2weapons.IRifleAttachment,FriendlyName=hl2weapons.IRifle.ItemName,Description=hl2weapons.IRifle.Description,FallbackName="Combine Assault Rifle",FallbackDesc="Using the omnipresent Combine pulse technology, the Combine Assault Rifle does devastating amounts of damage quickly, at the expense of ammunition at a high rate. The alternate fire shoots a plasma ball that bounces around like a giant rubber ball, killing anything it touches outright (with the exception of some of the larger foes).")
Weapon=(ClassName=hl2weapons.Magnum,PickupClassName=hl2weapons.MagnumPickup,AttachmentClassName=hl2weapons.PythonAttachment,FriendlyName=hl2weapons.Magnum.ItemName,Description=hl2weapons.Magnum.Description,FallbackName=".357 Magnum",FallbackDesc="Similar to the original .357 from half-life, this one does not have a zoom function. It also doesn’t carry as much ammunition. However, it packs a massive punch, and you will forget about any shortcomings the first time you see a Combine flip from a headshot.")
Weapon=(ClassName=hl2weapons.MegaGravityGun,PickupClassName=hl2weapons.MegaGravityGunPickup,AttachmentClassName=hl2weapons.MegaGravityAttachment,FriendlyName=hl2weapons.MegaGravityGun.ItemName,Description=hl2weapons.MegaGravityGun.Description,FallbackName="Modified Zero Point Energy Field Manipulator",FallbackDesc="The greatest weapon ever made. The gravity gun can be used to interact with almost every non-organic object in the game. It turns barrels and propane tanks into bludgeons of death, and makes retrieving weapons, health and ammunition child's play.")
Weapon=(ClassName=hl2weapons.Pistol,PickupClassName=hl2weapons.PistolPickup,AttachmentClassName=hl2weapons.PistolAttachment,FriendlyName=hl2weapons.Pistol.ItemName,Description=hl2weapons.Pistol.Description,FallbackName="USP Match",FallbackDesc="Simply a standard side arm, the pistol is great for taking out headcrabs and setting explosive barrels on fire. It is also a godsend after you have run around with nothing but a crowbar and foul language.")
Weapon=(ClassName=hl2weapons.RPG,PickupClassName=hl2weapons.RPGPickup,AttachmentClassName=hl2weapons.RPGAttachment,FriendlyName=hl2weapons.RPG.ItemName,Description=hl2weapons.RPG.Description,FallbackName="RPG Launcher",FallbackDesc="Still the best tool around for taking out flying targets. The HL2 version lacks the alternate fire that turns off the targeting laser, but who used that mode anyway?")
Weapon=(ClassName=hl2weapons.SMG,PickupClassName=hl2weapons.SMG1Pickup,AttachmentClassName=hl2weapons.SMGAttachment,FriendlyName=hl2weapons.SMG.ItemName,Description=hl2weapons.SMG.Description,FallbackName="Sub-Machine Gun MP-7",FallbackDesc="The MP7 is a respectable little submachine gun with a high rate of fire but fairly low level of damage. To make up for that it also has a grenade launcher alternate fire that can be very useful in tight situations.")
Weapon=(ClassName=hl2weapons.Shotgun,PickupClassName=hl2weapons.ShotgunPickup,AttachmentClassName=hl2weapons.ShotgunAttachment,FriendlyName=hl2weapons.Shotgun.ItemName,Description=hl2weapons.Shotgun.Description,FallbackName="SPAS-12",FallbackDesc="Essentially the same beast as HL1, with both single and double fire. It is a powerful, effective weapon at close range, great for taking out zombies and antlions. The one main difference between it and its predecessor is that it only holds 6 shells, so conserve your ammo!")