// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  CROWBAR
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII


[HL2Weapons.Crowbar]
bError=false			//If you get an Shader Error with the Crowbar, enable this for making
				//the Crowbar invisible. Sorry but there's no better solution. At least
				//this happens only rarely and mostly only at the beginning. And this
				//also could happen only once and next time you start the game
				//it works fine.


[HL2Weapons.CrowbarMelee]
Range=140			//How far can you reach with the Crowbar?

DamMin=25
DamMax=75			//How much Damage should the Crowbar cause?
				//It'll be between these two numbers

HitForce=5000			//How far should your enemy be thrown backwards?






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  MEGA GRAVITY GUN
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.MegaGravityGun]
HowMuchAdrenaline=5		//Determines how much Adrenaline you get for catching a Projectile

InstantPick=False		//A little changed version of "PickUpThrowable":
				//Here you'll get the PickUp you're carrying immediately after you've
				//deattached it from your Gun and it'll be placed on the same location
				//where it was before
				//You can use them both, there's no problem but this one is more important
				//so the Game will stick to this one

DoDamageWhenPull=True		//If the GravGun should do Damage when you're pulling an actor turn this on

PullingDamage=100		//How Much Damage should be done to the Victim when you pull it
				//Note that this will DIRECTLY affect Health and ignore every Shield
				//Only works if DoDamageWhenPull is set to TRUE






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  MEGA GRAVITY GUN ALTERNATE FIRE (ATTRACT THINGS)
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.MegaGravityAltFire]
CustomRange=1000		//At which Distance can you still attract things?

CustomTooHeavy=100		//Which Weight will still allow you to lift it?
				//Interesting in Onslaugth because you also can fix or at least slow down vehicles when you've
				//entered a high number here

AttractRagdoll=60000		//How fast can you attract Ragdolls?
				//Keep Pressing the AltFire-Key to attract a Ragdoll. It'll slide towards you
				//For Fixing it to the Gun it must be at close distance
				//Also note that you can't attract enemies like this, you have to get close to fix them
				//You can change this distance below

AttractOther=10000		//How fast can you attract Vehicles, Decoration....
				//Furthermore same as above



/////////////////////////////////////////////////////////////////
//							       //
// These Lines will determine at which Distance you'll need to //
// be to get an Object fixed to your Gun		       //
//							       //
/////////////////////////////////////////////////////////////////



PawnFix=450			//At which Distance Pawns will be Pulled and Fixed to the Gun?

OtherFix=450			//Same for Vehicles, Decoration,..

ProjectPickUpFix=450	   	//Same for PickUps and Projectiles




////////////////////////////////////////////////////////
//						      //
// The following Lines are important for the Objects  //
// you will be able to attract with the GravGun       //
//						      //
////////////////////////////////////////////////////////


PickUpAttachable=True		//Can you lift PickUps?

RagdollAttachable=True		//Same for Ragdolls

ProjectileAttachable=True	//Same for Projectiles

LivingPawnsAttachable=True	//Same for Enemies, Monsters,....






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  MEGA GRAVITY GUN PRIMARY FIRE (THROW / PUSH THINGS)
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.MegaGravityFire]
PickUpThrowable=True		//If you would like to not only attract and carry the Pickups around set this to True
				//Or if you want to prevent PickUps to get lost because someone shoots them anywhere set this to False

DamMin=10		
DamMax=20			//The Damage the GravGun causes when a Player or Monster is hit by it

CustomRange=1000		//At which Distance is the GravGun useful?

ThrowOther=100000		//Determines how far the victim (Living Enemies, Decorations) will be thrown away

ThrowProjectile=3000		//How far can you throw an attracted Projectile?
				//Note that (most of) the Projectiles will fly in a Curve and are unable to harm the one that fired them

ThrowRagdoll=150000		//How far can you throw an Ragdolls?

ThrowVehicle=300000		//How far can you throw Vehicles?

GravGunFireRate=1.0		//Determines for how much time you won't be able to shoot the Gun in Seconds
				//The lower this number the faster you can shoot it
				//Default: 0.6





// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  GRAVITY GUN
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.GravityGun]
HowMuchAdrenaline=5		//Determines how much Adrenaline you get for catching a Projectile

InstantPick=False		//A little changed version of "PickUpThrowable":
				//Here you'll get the PickUp you're carrying immediately after you've
				//deattached it from your Gun and it'll be placed on the same location
				//where it was before
				//You can use them both, there's no problem but this one is more important
				//so the Game will stick to this one

DoDamageWhenPull=False		//If the GravGun should do Damage when you're pulling an actor turn this on

PullingDamage=100		//How Much Damage should be done to the Victim when you pull it
				//Note that this will DIRECTLY affect Health and ignore every Shield
				//Only works if DoDamageWhenPull is set to TRUE






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  GRAVITY GUN ALTERNATE FIRE (ATTRACT THINGS)
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.GravityAltFire]
CustomRange=400			//At which Distance can you still attract things?

CustomTooHeavy=5		//Which Weight will still allow you to lift it?
				//Interesting in Onslaugth because you also can fix or at least slow down vehicles when you've
				//entered a high number here

AttractRagdoll=60000		//How fast can you attract Ragdolls?
				//Keep Pressing the AltFire-Key to attract a Ragdoll. It'll slide towards you
				//For Fixing it to the Gun it must be at close distance
				//Also note that you can't attract enemies like this, you have to get close to fix them
				//You can change this distance below

AttractOther=10000		//How fast can you attract Vehicles, Decoration....
				//Furthermore same as above



/////////////////////////////////////////////////////////////////
//							       //
// These Lines will determine at which Distance you'll need to //
// be to get an Object fixed to your Gun		       //
//							       //
/////////////////////////////////////////////////////////////////



PawnFix=250			//At which Distance Pawns will be Pulled and Fixed to the Gun?

OtherFix=250			//Same for Vehicles, Decoration,..

ProjectPickUpFix=250	   	//Same for PickUps and Projectiles




////////////////////////////////////////////////////////
//						      //
// The following Lines are important for the Objects  //
// you will be able to attract with the GravGun       //
//						      //
////////////////////////////////////////////////////////


PickUpAttachable=True		//Can you lift PickUps?

RagdollAttachable=False		//Same for Ragdolls

ProjectileAttachable=True	//Same for Projectiles

LivingPawnsAttachable=False	//Same for Enemies, Monsters,....






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  GRAVITY GUN PRIMARY FIRE (THROW / PUSH THINGS)
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.GravityFire]
PickUpThrowable=True		//If you would like to not only attract and carry the Pickups around set this to True
				//Or if you want to prevent PickUps to get lost because someone shoots them anywhere set this to False

DamMin=10		
DamMax=20			//The Damage the GravGun causes when a Player or Monster is hit by it

CustomRange=500			//At which Distance is the GravGun useful?

ThrowOther=50000		//Determines how far the victim (Living Enemies, Decorations) will be thrown away

ThrowProjectile=1000		//How far can you throw an attracted Projectile?
				//Note that (most of) the Projectiles will fly in a Curve and are unable to harm the one that fired them

ThrowRagdoll=70000		//How far can you throw an Ragdolls?

ThrowVehicle=30000		//How far can you throw Vehicles?

GravGunFireRate=1.0		//Determines for how much time you won't be able to shoot the Gun in Seconds
				//The lower this number the faster you can shoot it
				//Default: 0.6





// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  USP MATCH
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.PistolFire]
DamMin=10
DamMax=15			//How much Damage does the Pistol cause?
SpreadWidth=0.01		//How much should the Pistol spread its fire?
				//Default: 0.01

[HL2Weapons.Pistol]
AmmoInClip=18			//How much Ammo should be in one clip?
bError=false			//If you get an Shader Error with this gun, enable this for making
				//the Gun invisible. Sorry but there's no better solution. At least
				//this happens only rarely and mostly only at the beginning. And this
				//also could happen only once and next time you start the game
				//it works fine.





// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  .357
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.P357Fire]
DamMin=40
DamMax=70			//How much Damage does the .357 cause?
SpreadWidth=0.01		//How much should the .357 spread its fire?
				//Default: 0.01

[HL2Weapons.Magnum]
AmmoInCylinder=6		//How much Ammo should be in one Cylinder?






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  SPAS-12 (Shotgun)
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.ShotgunFire]
DamMin=14
DamMax=19			//How much Damage does the Shotgun cause?

[HL2Weapons.Shotgun]
InsertableAmmoAmount=6		//How much Ammo should be loadable in the gun?






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  SMG
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.SMG1Fire]
DamMin=8
DamMax=10			//How much Damage does the SMG Primary Fire cause?
SpreadWidth=0.04		//How much should the SMG spread its fire?
				//Default: 0.04

[HL2Weapons.SMG1Grenade]
GrenDamage=200			//How much Damage will the SMG-Grenade cause?
GrenDamageRadius=250		//How wide will its Radius be?

[HL2Weapons.SMG]
AmmoInClip=45			//How much Ammo will be in one clip?
bError=false			//If you get an Shader Error with this gun, enable this for making
				//the Gun invisible. Sorry but there's no better solution. At least
				//this happens only rarely and mostly only at the beginning. And this
				//also could happen only once and next time you start the game
				//it works fine.





// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  Impulse-Rifle
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.IRifleFire]
DamMin=10
DamMax=15			//How much Damage does the Impulse Rifle Primary Fire cause?
SpreadWidth=0.05		//How much should the Impulse Rifle spread its fire?
				//Default: 0.05

[HL2Weapons.IRifleEnergyBall]
EnergyBallDamage=95		//How much Damage will the Energyball cause?
EnergyBallDamageRadius=500	//How wide will its Radius be?
PossibleRicochets=14		//How often could the Ball hit walls without Exploding?

[HL2Weapons.IRifle]
AmmoInClip=30			//How much Ammo will be in one clip?






// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  RPG
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.RPGMissile]

RocketDamage=250		//How Much Damage should the Missile cause?

RocketDamageRadius=270		//How Wide should its Radius be?

RocketBeginSpeed=800		//When fired, at which Speed should the Missile move?

RocketMaxSpeed=5000		//As the Rocket accelerates in flight this will be
				//the limit for its possible speed







// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  CROSSBOW
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



[HL2Weapons.StringProj]
BoltSpeed=40000			//How fast should the Bolt fly?

MaxBoltSpeed=50000		//How fast maximally?

BoltDamage=500			//Damage of the Bolt







// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  PICKUPS
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII


[HL2Weapons.HL2AmmoPickups]
bResetAfterTimer=False		//Should HL2-Pickups be respawned on the same Location?
				//Note that the Standard-PickUps won't be affected by this

PickUpDestroyable=False		//If the PickUp falls out of the World it'll be destroyed if this is set to true
				//This means tat it won't respawn anymore

ResetTime=100			//After how many seconds all HL2-Pickups should be respawned at their Initial Location?
				//Only important if you've set bResetAfterTimer to True







// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
//  MUTATOR (Description in the Mutator Menu)
// IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII


[Hl2weapons.HL2WeaponsMutator]
InstantlyAddPistol=True
InstantlyAddCrowbar=True
InstantlyAddMagnum=False
InstantlyAddShotgun=False
InstantlyAddSMG=False
InstantlyAddImpulseRifle=False
InstantlyAddRPG=False
InstantlyAddCrossbow=False
InstantlyAddGravGun=False
