/////////////////////////////////////////////////////////////
///////      Annihilationarsenal for ut2004 msu      ///////
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This is Version 3 July Wed 28 2004

FAQ

*- what is Annihilation Arsenal?
	its a modification for ut2004
	replaces the original ut2k4 weapons
	for some new weapons included in this mod
	also replaces a couple of vehicles.

*.- how to start a server?
	under the ut2004.ini where the line [Engine.GameEngine]
	add a line like this
	ServerPackages=AnnihilationArsenal
	eaven if you start a non dedicated you need this
	otherwise people that join cant see or pickup
	the new weapons.

*.- Is This the final version?
	no, you can play this version but
	there will be more addons like weapons and vehicles later
	including a gametype that i got planned.

*.- How do I load this modification in the game?
	there are 3 mutators included in this version
	*.- Vehicle Arena: select 1 Vehicle From the list That will Replace all vehicles in the Map
	*.- AnnihilationArsenal Vehicles Select what Vehicle Replaces Original Vehicles in the map
	*.- AnnihilationArsenal Weapons select what weapons Would Replace ut2004 weapons

*.- How do i find AnnihilationArsenal Games?
	uncheck Standart servers On
	in the server Browser window next to filters
	Then Create a Custom Filter an add the any of the AnnihilationArsenal mutators to it
	depending on your setting on filters some servers
	running this mod might show up.

*.- Where can i find updates for this modification?
	check this website for updates on this mod
	http://sithlegend.com/annihilationarsenal
	http://neptune.lunarpages.com/~mx1/annihilationarsenal/

comments: This modification is intended to be in the tradition
	of unreal tournament weapons Not going for a realist weapons
	types but I did intent to make weapons to be little bit more
	Real life resemblance so that players could identify more with
	this weapons and Vehicles.

*.- Modifications Since first Beta
	Tweaked Vehicles For water Damage: JackRabbit will start to have water damage
	afther 5 seconds in water, this prevents running over small water sections to get damage
	Tweaked WildBoar Tank to have water damage afther 10 seconds
	Hippo New vehicle has no water damage ever
	Osagame also no water damage
	wombat normal water damage as Hind same alwais water damage
	Glr80 grenade launcher now has small icon on ammo to show the selected ammo
	Arkadian is now a silencer weapon
	Flamethrower fire now players catch fire and fire causes dinamic light to apear this might cause
	fps to lower a lot if many people have them
	Jackrabbit now is faster and turns a bit faster
	Osagame and hind should not sink into gorund when they spawn now

*.- New Modifications for this Version
	Added Text indicating what ammo type is currently loaded
	Moved repulsors of Hippo vehicle so they dont go under terrain and make it sink
	Added new vehicle called PLS and added it to the mutator
	Fixed mutator having trouble loading the vehicles when first installed making vehicles now show up.


*.- how about The All-Seeing Eye?
	to manually add AnnihilationArsenal Mutators
	you add this line to the filters.txt

	find
	------------------------------------------
	Unreal Tournament 2004\Mutators\LowGrav
	Group: UT4MUT
	1 if Mutator != "*LowGrav*" remove
	------------------------------------------
	and add this lines under that
	
	Unreal Tournament 2004\Mutators\AnnihilationArsenalVehicleArena
	Group: UT4MUT
	1 if Mutator != "*AnnihilationArsenalVehicleArena*" remove
	
	Unreal Tournament 2004\Mutators\AnnihilationArsenalVehicles
	Group: UT4MUT
	1 if Mutator != "*AnnihilationArsenalVehicles*" remove
	
	Unreal Tournament 2004\Mutators\AnnihilationArsenalWeapons
	Group: UT4MUT
	1 if Mutator != "*AnnihilationArsenalWeapons*" remove

------------------------------------------
               list of files
------------------------------------------
 Directory of D:\UT2004\Animations

05/19/2004  03:31 PM         2,757,573 AnnihilationArsenalMeshes.ukx
06/09/2004  07:56 PM         3,830,963 AnnihilationArsenalVehicles.ukx
               2 File(s)      6,588,536 bytes

 Directory of D:\UT2004\Sounds

06/18/2004  09:26 AM         2,723,727 annihilationarsenalsounds.uax
               1 File(s)      2,723,727 bytes

 Directory of D:\UT2004\StaticMeshes

07/28/2004  04:07 PM         2,461,349 AnnihilationArsenalStaticMeshes.usx
               1 File(s)      2,601,792 bytes

 Directory of D:\UT2004\System

07/28/2004  03:28 PM           616,583 annihilationarsenal.u
07/28/2004  03:28 PM             6,518 annihilationarsenal.ucl
               2 File(s)        624,946 bytes

 Directory of D:\UT2004\Textures

05/19/2004  03:31 PM            47,615 AnnihilationArsenalEff.utx
05/24/2004  04:51 PM         4,505,948 AnnihilationArsenalTex.utx
07/28/2004  12:16 PM        35,679,049 AnnihilationArsenalVehicleTextures.utx
               3 File(s)     40,232,612 bytes

     Total Files Listed:
              9 File(s)
               0 Dir(s)   520,900,115,968 bytes free
------------------------------------------
	recomendations

for best results go to player options
where you select the player skin and name
and uncheck small weapons

All AnnihilationArsenal Textures are currently loaded as
World Textures, so they depend on Texture Detail option
for nice results keep  "Texture detail" above Normal

Phantom and other weapons depend on World Detail for
the effects so keep a minimum of Worlddetail above Normal
for best result keep on high

Vehicles and weapons where tweaked for LOD option at Highest
lower then this would make vehicles lose a lot of detail at close range
dont keep this lower then Highest unless you really have performance problems
but keep in mind they where not intendent for anything less then highest for now

------------------------------------------
		bugs
------------------------------------------
let me know
------------------------------------------
		credits
------------------------------------------
Project by : SithLegend
modeling & texturing : sithlegend "sithlege@telnor.net"
coding: Philipp Donat "philipp.donat@chello.at"   &   sithlegend "sithlege@telnor.net"
Support Coders : Elmuerte and [SL]Plouj-
