VehicleMappingUtilities  For Unreal Tournament 2004

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= Author:			Shawn **Monarch** Yarbrough				=
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= Questions or Comments?								=
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= Email @ Yarb105@comcast.net								=
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= Visit my homepage at http://www.PlanetUnreal.com/Monarch				=
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= Build Time: 		1  Week 							=
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= 			Installation							=
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= unzip and put the VehicleMappingUtilities.u  into your UT2004\System Folder 		=
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Description:
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A Couple Utilites for Mappers to use when creating Vehicle Maps.

The VehiclePlayerStart is Great for mappers that want to make team death match maps or 
Assualt maps but don't want to use Spawn Managers.  


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= 			The Utilites							=
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= To Use:
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 Load the package from the Actor Browser of UED. Go to File\ OpenPackage and Select
 VehicleMappingUtilities.U

 
 1). The VehiclePlayerStart: This Utility is just like a regular playerstart and is found 
 			     Under the regular PlayerStart.
			     The Difference is you can spawn a Vehicle for the player
			     be spawned in.

			     When the VehiclePlayerStart is placed in a Map go to its
			     properties, under VehiclePlayerStart you can select the
			     class of vehicle for the player to be spawned in.

			     The VehiclePlayerStart has a higher collision Height then
			     regular playerstarts and shouldn't be Modified.

			     Also keep in mind if a player and Vehicle havent moved from
			     its Range only A player will be spawned until the vehicle
			     has been moved out of range the Range is 1024.
	
											
 2) Vehicle_Teleporter:  This Utility acts alot like a regular Teleporter and is found
			  under NavagationPoint\SmallNavagationPoint.

			  With this Teleporter the player drives the vehicle into the
		  	  teleporter, then the vehicle automaticly ejects the driver,
			  then the vehicle teleports to the other side and all the player
			  needs to do is go through the teleporter themselves and get back
			  into the vehicle on the other side.

			  Once its placed in a map go to its properties.
			  Under Vehicle_Teleporter the URL can be set just like a regular
			  teleporter as long as the URL is also a Vehicle_Teleporter.

			  Also you can set bNoFlyingVehicles to true or false it is false by
			  defualt and will allow Flying Vehicles through it. if you don't
			  want this change it to true and it won't allow a flying vehicle	
			  to teleport.

											
 3) Factory_GenericVehicleFactory: With this factory you can chose what type of vehicle 
				   to spawn including those that didn't come with there own
				   Factories from other vehicle packages.
				   Found under SVehicleFactory\Factory_GenericVehicleFactory.
				   Just place it in your level and select the vehicleClass for it to spawn,
				   as well as the team number the vehicle should be on and if the vehicle
				   should be teamlocked or not.
 


 This Has been tested with All Stock vehicles in UT 2004, also with AirPower, Advanced Armor and UT2004 Navy
 and should work with just about any Vehicle out there.
 
 Any Maps made with VehicleMappingUtilities should also include it with their map when distubuting it else it wont run.







