Unreal Tournament 2003 Map

================================================================
Title                   : Egyptian Arena ][ 1.1
Version                 : 1.1
Release Date            : 5th April 2003
Filename                : DM-EgyptianArena][-rev1.ut2
Author                  : the G.o.a.T
Email Address           : the_GOAT@advalvas.be
                          http://www.master-builder.org.uk/the_GoaT/
                           
Description             : Battle in this ancient Anubis temple. Build 2500 BC, this temple was originally a sacred temple used for worshiping. But soon it was seen as the perfect place for a deadly tournament. Even the old egyptian soldiers used this temple as a training arena for the elite-soldiers. Watch your step though, because this temple can be treacherous!
================================================================
--- Play Information ---
Game                    : Unreal Tournament 2003
                                 
Level Name              : Egyptian Arena ][ 1.1 (DM-EgyptianArena][-rev1.ut2)

Game Type               : Deathmatch
Single Player           : Yes... (bots supported)
Multiplayer             : Yes
New Sounds              : No
New Graphics            : Yes (new projectors)
New Meshes              : Yes
Known bugs              : The bots seem to activate the bridge as soon as they touch it.
                          The camera's don't seem to work in multiplayer.
                          The rope-texture near the small shield makes water splash-sounds. It's hardcoded so I can't change it.

--- Construction ---
Editor(s) used          : UnrealEd 3
Base                    : DM-GOAT_EgyptianArena.unr

Issues that have been resolved in this new version
--------------------------------------------------
- The "extra players"-bug has been resolved. 
- Fixed Static Mesh alignments at a few places, they were causing flashing textures.
- Lava is now visible when you fall into the lava and look up. It also has red distance fog. 
- The blocking volume in the main arena which prevents you from going outside, has been redesigned. It now follows the big curves. This allows you to lift-jump back in the main arena and fly skyhigh. The blocking volume in the terrain-room has also been redesigned.
- The lava texture on the terrain has been scaled up. 
- Fixed a leaking zone bug.
- Added a Lightning Gun + appropriate ammo for it.


Requirements
------------
You need to have DE Bonus Pack 1 installed! You can find it at almost any site covering Unreal Tournament 2003.

Installation
------------
Unzip the file DM-EgyptianArena][-rev1.ut2 into your UnrealTournament2003\maps directory.
Unzip the file RandomTrigger.u into your UnrealTournament2003\System directory.
You can then choose DM-EgyptianArena][-rev1 from the "instant action\deathmatch" menu.

Special Thanks
--------------
- -=Willhaven=- for a huge amount of feedback on the beta-version I released. He has given me a lot of suggestions, tips,... Also thanks to him because he made that gorgeous rope-texture, which you can find near the small shield.
- Vir@s for the Randomtrigger-script.
- Many other people such as Broez (to remind me to change the lifts in the main arena), Scope (to remind me to add grooves to the lifts),...
- Everyone at INA-community, Tournament.com and 3Dbuzz who tested the Bèta-version of this level.
- My brother, -=Willhaven=-, Broez, Vir@s, Hsoolien and PhoX for testing the Release Candidate Version of this level.
- Anyone I might have missed :)
- Epic & DE, for creating this great game and providing the community with the best level-editor ever!!

Copyright / Permissions
-----------------------
This level is copyrighted by 'the G.o.a.T' 2002-2003.
Authors may NOT use this level as a base to build additional levels, unless they have my permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
All trademarks and trade names are properties of their respective owners.
