Title :DM-Deck16]I[-League Edition
Version: 2
Game: Unreal Tournament 2003
player count: 2-10
release date: 2003
Filename :DM-Deck16]I[-LE.ut2
Author:CannibasCorpse
Original Author: CreepingDeath
Email: CannibasCorpse@hotmail.com
Irc: IRC.ENTERTHEGAME.COM   #GoodFellas
Other maps by the author: DM-Curse]I[-League Edition For UT2K3
and DM-IX and DM-IX-ThunderDome For  UnrealTournament99

[[[Installing:  Add the .ut2 file to your MAPS folder located in your UT2003 Directory.]]]


Description: I know .i know "NOT ANOTHER DECK 16 REMAKE!!!"
This Version Of Deck16]I[ Originally made By Creeping Death has Been Edited and revamped By me Souly for the purpose of smoother Gameplay , Better Teamplay,better vision, and For all the Deck16 Worshippers out there That Do not enjoy the Dark lighting and Over use of static meshes of the original, and want that "Classic Feel" of the first two.
I praise Creeping Death for his pretty much flawless make of this map, But i wanted to get back to the basics on this map that is Argueably the most popular map of the unreal series.."Gameplay"...Deck16 and Deck16][ did not differ much at all look wise, and i dont thinkDeck16]I[ in UT2003 should be any different.
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  The Changes: Not much has been change "build wise"
besides the fact that pretty much every static mesh has been deleted.
and Everything retextured and all the lighting redone to be more like the first 2 decks.
 A new ceiling has been added in the ramp area for that old classic feel.
the flak hall and the rocket hall have been redone.
i pretty much got rid of everything besides the skeleton and started from scratch,besides a few things which im sure youll notice.
I have added more adrenaline to be more level for team play.[[theres only 5 viles on the original]]
I  also got rid of the redeemer and added the megahealth in its place.
i have also added a catwalk on the windows by the pit area for all your double jumping and dodge jumping and wall dodging needs.This map is as colorful as you would remember Deck16 being and should Be.Not dark and doomy like the original Quake version of this map.."no offense intended".I recommend Leaving Coronas on to get the full effect of this map,Also Added are the 2 beams above the shock rifle pit by the megahealth like in UT deck so you can prey on your enemies unseen and dodge to the catwalk.And also as alot of you "such as myself" thought the rafter to the 100 armor was too small and looked too Cheesed out, i have redone this to look more like  Deck16]['s version.
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Comments:  ive seen alot of deck 16 remakes and most are just blasphemy.
I tried to stay true to the authors original design..and not get rid of too much, because i really liked the build of this map.
I hope all you deck16 worshippers out there feel a sigh of releif when you play this map and i hope you enjoy it as much as i do.
LETS GET THOSE ALL DECK16 SERVERS BACK UP PEOPLE!!!!!!!

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[tips]
Try wall jumping to the megahealth by either double jumping off of the pit elevators to the cat walk and then wall jumping, or dodge jump from the main ramp room to the catwalk and then walldodge.
It is also possible to hammer jump "or Goo jump" to the top of the Big box by the second shock rifle as you could in the original 2 deck16's.

enjoy.......
LONG LIVE DECK16!!!!!!!!!!!!!!!!!
