Unreal Tournament 2003 Map

================================================================
Title                   : CTF-Orb2K3
Version                 : 1.1
Release Date            : 29/6/2003
Filename                : CTF-Orb2K3[Rev1].ut2
UT Original Author      : Squacky - http://www.planetunreal.com/squacky
UT2003 Remake Author    : Jon `KillBait!" Duncombe
Email Address           : KillBait_UK@Hotmail.com
Description             : The classic UT map brought to UT2003
Conversion time         : Didn't keep a count..probably 6 months+ on and off

Credits                 : Special thanks goes to Squacky, the original author of UT CTF-Orb
                          for beta testing, suggestions and giving me permission to release
                          this. ( Thanks Dude, your a star :D )

                          A BIG thankyou to Teddie "teddabod" Tapawan ( http://www.funrealtournament2003.com )
                          for permission to use parts of his ( Awsome ) CTF-Face(FuT)2003 skybox and 
                          playtesting this map for me.

                          BootsOfJumping by Mr Evil ( http://www.cheese83.freeserve.co.uk/ ) a very talented
                          coder.

================================================================
--- Play Information ---
Game                    : Unreal Tournament 2003
Bonus packages needed   : None
Level Name              : CTF-Orb2K3 (CTF-Orb2K3[Rev1].ut2)             
Game Type               : CaptureTheFlag
Single Player           : yes
Deathmatch              : No
Team DeathMatch         : No
Capture the Flag        : Yes
Double Domination       : No
Bombing Run             : Maybe if enough people ask.
Number of Players       : 8 - 12 (there are more than 16 playerstarts in the map to accommodate servers)
External Packages Needed: None
New Sounds              : No
New Graphics            : Yes (but only a small amount)
New Music               : No
Secret places           : None, There's Nowhere to run, Nowhere to hide :)
Known bugs              : (1) The staticmesh used for the atmosphere of the rotating earth slows the FPS
                              BADLY with texture details above the 'High' setting. This is not a problem
                              i can solve. It is a complex texture and you can thank epic for it. If you
                              have a Radeon 9700 or GeForceFX you wont't be hit as hard, but it's a FPS
                              killer of highest detail.

                          (2) Sometimes (rarely) while spectating a match the triggered Antiportals on the
                          base exit doors do not switch off, it is only a second or so, and isn't that
                          annoying. I could not solve this, but it han't happened in-game once yet.

--- Construction ---
Editor(s) used          : UnrealEd 3 , Maya4.5PLE , Photoshop 
Base                    : None - Complete rebuild from scratch
Scale factory used      : about 25 - 35% bigger than original
Layout                  : As original but with tweaks
Lighting                : Changed from original
Still to be done        : I do have a version of this map with re-designed bases modeled in Maya, but the
                          lighting of the new bases is proving very difficult at this stage. I'm only a
                          new mapper and still learning. If i ever get them to light properly i will
                          release a updated revision, but that is quite a bit in the future, plus, i have
                          other projects to finish .:) 

Installation
------------

Copy the file BootsOfJumpingMeshes.usx into your StaticMeshes folder.

Copy the file BootsOfJumpingSounds.uax into your Sounds folder.

Copy the file CTF-Orb2K3[Rev1].ut2 into your Maps folder.

Play and Enjoy :)

Version History
---------------

    Rev1 (v1.1)
    ----

      - Fixed jumpspots on each base platform so bots can get to them using the boots.
      - Fixed a pathnode that moved to top of map. :/
      - Fixed some textures on the bases i forgot to assign a different texture.
      - Fixed antiportals on each base that were too big a could be seen occluding ingame.
      - Changed the BootsOfJumping to mylevel package, only need the staticmesh and sound files.
      - Altered the jump height and falling heith of boots to make base platforms easier to get to.
      - Changed a lot of the emitters and xproc meshes to different detail levels for performance.
      - Changed central area jumpspots to bNoImpact and bNoLowGrav ( they were not reachable using these methods )
      - Removed some custom meshes that were not needed ( filesize of map reduced )

    Final Release (v1.0)
    -------------

      - Lots more StaticMesh and Texture alignment fixes.
      - Forced Zone Visablility on each flag base to improve FPS in central area.
      - Changed some zone names slightly
      - Fixed a serious HOM that appeared in the blue base out of nowhere,
        it delayed the release by a few days and caused me a big headache. :x
      - Fixed a serious FPS drop in the red flag base due to a zone portal that had ( unknown to me ) moved.
      - Fixed bots not impact jumping in the correct place for the wildcardbase in blue base.
      - Fixed bots not going for all the adrenaline in both bases.
      - Lots of other small things i can't remember.

    Beta2 - Second (And hopefully Final) Beta
    -----------------------------------------
      - Removed some blocking volumes and replaced with invisible meshes to allow Boost Jumping
        inside bases.
      - Lots of static mesh alignment fixes
      - Added lots of zone names
      - Blocking volumes added to stop camping above the flags.
      - Lots of texture alignment fixes and some surfaces missed when the textures changed.
      - Removed blocking volumes for staticmeshes that have collision in latest 2225 patch.
      - Lots of pathnodes adjusted + re-worked, some adrenaline added, AssaultPaths tweaked.
      - WildCardBases now only have three items in there rotation.
      - Lighting on the middle of map adjusted.
      - Lots of other silly little things i have forgot right now.

    Beta1 - Initial Beta Release
    ----------------------------

Copyright / Permissions
-----------------------

The Original UT map this re-make is based on (CTF-Orb) is copyright Squacky..
This UT2003 port by me IS authorised.. And i am very grateful for squaky giving
permission to release it.

Don't use parts of this skybox before asking permission from the original author
Teddie (website link above) , he's a top bloke/mapper, be nice to him and give him
a credit if you do use it.
