================================================================
Title                   :Crater][
Version                 :1.0
Release Date            :8/10/03
Files	                :CTF-Crater][.ut2 
Author(s)               :Macavity
Email Address       	:Macavity002@Hotmail.com
Web Page                :http://www.azreal.org/~macavity/Files/Downloads.html
Description             :Medium sized map designed for Publics
Where to get this map   :
Other levels by author  :	DM-ForestGlade
			DM-ForestTower
			CTF-Crater
			CTF-Towers
			CTF-LostTombs
			CTF-Docks
			CTF-AbandonedBase
			CTF-Humidity
			CTF-IceBasin
			CTF-SiriusForest
			CTF-SidewinderComplex/Sidewinder][
			CTF-BioSpheres
			CTF-FallenHeroes
			CTF-AngelIsland
			CTF-ShivasTemple
			CTF-WhiteFusion
			CTF-Quezacotl
			CTF-EuropaBay
			
Recommended players     :6-8

--- Construction ---
Editor(s) used          :UnrealEd 3.0
Construction Time       :1 Evening
Dev & Test System       :Athlon 2200+ XP, GfTi4400 gfx card, 512MB PC2200 DDR RAM,
                         
Installation
-----------------------------------------------------------------------------
Copy the .ut2  file into the "Map" directory of UT2003.  

Extended description:
--------------------------------------
Had the idea while was playing Halo on the XBox - that bit over the 2 bridges when the Covenant and Flood are fighting across them.  I liked the idea so set to work.  Sure this kinda map has been done before, but I like to think of mine as slightly different, in terms of layout, style and complexity.
While playing the game I came across the idea that many of the official levels dont heavily rely on meshes, instead interesting BSP and textures.  This helps with fps ingame and so is somthing I have tried here.  For 1 evenings work the results are imo very nice =D


Copyright / Permissions
-----------------------
FTP, BBS, and web site operators: You may distribute this level through
any electronic network provided you include this file and leave the archive
intact.

Game server administrators:  You may allow users to download the map directly,
in which case the text file need not be distributed with it.

Compilation distributors: You are NOT free to include this map on compilation
CD-ROM/DVD-ROM (henceforth referred to as "distribution media") free of charge
or not without my permission.  This text file must accompany the map on any distribution media, and
both must remain unaltered from the way it originally released.

Map authors:  You are free to modify this map and re-release it, as long
as you give it a slightly different name.  (It's very annoying to have CRC errors
when logging onto a game server because someone makes tweaked version of a map with
the same name!)  Proper credit to myself must be included with the modified map.
