
Marvin "Mr. SlackPants" Raymakers &
Antonio "Khaotic Mind" Augusto
What the hell is this ?
Onslaught control is a mutator
that let you control various onslaught options. The idea started when I (Mr.
SlackPants) played a weapons mutator with onslaught. The problem here was that
the weapons where really powerful and could take out a node with a few shots.
Off course that wasn't really challenging and so I got the idea of creating a
mutator where you could control the health nodes and cores would have so you
wouldn't be able to take them out in one shot anymore. Also compared to the
weapons the vehicles had also too little health and didn't do enough damage,
especially if you would increase the health of nodes and cores. So there where a
few things I wanted to include in this mutator. Unfortunately I'm not a great
coder, I know the basics and can find the copy/paste buttons while adding a few
simple things myself. But this soon proven not to be enough. One thing I
couldn't get to work was the damage that vehicles do. And that is where Khaotic
Mind comes in. He was kind enough to finish the mutator while adding his own
ideas. He soon had proven to be a much better coder then I am, since soon he had
vehicle damage scaling in the mutator. ;) Also he came up with the idea of
adding attrict damage/healing and making players/vehicles heal near nodes. And
he managed to include a great vehicle replacement system in place, which I
personally really like.
And so here we are, a nice little mutator where
you can change onslaught to better suit your needs.
Ok, but what exactly can I control ?
Since there
a lot of options you can change, the mutator config menu is divided up into two
separate screens. First we have the main config tab and second the vehicle
config tab. The vehicle tab deals with all vehicle settings, the main config tab
holds the rest.
Main Config
Nodes and Cores
configuration
Node construct time : The time it takes to construct
a node and make it your team's node.
Core health : The health a core
has.
Node health : The health a node has.
Weapons
configuration
AVRIL damage multiplier : This will multiply the damage
the AVRIL does. Handy if you want it to always be a vehicle killing weapon while
vehicles have more health.
Link healing multiplier : Will multiply the
healing a link gun will do. Good if the nodes have a lot health to make sure
they can still be easily healed
Attrict
configuration
Attrict will damage or heal nodes next to one another,
depending if they are hostile or friendly.
Use attrict? : Activate
attrict or not
Attrict interval : Every this many seconds attrict
damage/healing will be applied
Attrict damage : The amount of attrict
damage/healing
Healing nodes configuration
This will heal
a player or vehicle when they are near a node, stay a while near a node and you
or your vehicle will be healed. When a node is under attack no health will be
gained. Players an Vehicles are seperate settings. So you can set the vehicles
too heal more then players.
Use healing nodes? : Activate node
healing
Healing players interval : every this many seconds the players
will be healed
Healing players amount :The amount of healing
applied
Healing vehicles interval : every this many seconds the
vehicle will be healed
Healing vehicles amount :The amount of healing
applied
Vehicle Config
For every vehicle you
can set the following
Vehicle health : Set the amount of health
the vehicle has.
Vehicle damage multiplier : The amount of damage a
vehicle does is multiplied with this number.
Replacement : Replace the
current vehicle with another through a drop down list.
For turrets you
can change it's health and damage scaling as well. Also there's an option to
change other vehicles health. this simply is any other vehicle that isn't a
default one. So you can directly change the manta, scorpion, hellbender,
goliath, raptor and leviathan. Any other vehicle that you want to change the
health of you would need the other vehicle health box.
Great, but how do I install and run this ?
Simply
double click the ut4mod file and the mutator will be extracted for you. That way
you can also delete the mutator easily if you want to remove it by running the
setup.exe file in you UT2004/System directory.
If for any reason you
have problems with opening/running ut4mod files check the following page : umod problems and
solutions at unrealwiki.
Files that get added:
ONSControl.u
and ONSControl.ucl files will be extracted into your \UT2004\System
directory
The ONSControlHelp.htm and ONSControl.jpg files will be
placed into your UT2004\Help directory
To play:
Start up a
game of UT2004, select the onslaught game type and add the mutator onslaught
control to the active list. Configure the mutator to your needs and start a
game.
Riiiiight, but who coded this damn thing ?
I would
say that Khaotic Mind has. I may have come up with the idea and done the initial
coding, but the mutator has changed so much that I almost feel guilty to take
credit. ;) So Khaotic Mind coded the most of it. Don't know the number, but 90 %
sounds like a nice number to throw around. So give the lad a nice round of
applause people.
This isn't one of those mutators full of bugs is it
?
We certainly hope not, we tested the mutator and it worked
fine for us, both offline as online. However if you do find a bug drop one of us
a line. marvinraymakers@hotmail.com or mkhaos7@yahoo.com.br
This mutator sucks donkey @ss !
Simply remove the
mutator from your game directory and never look at it again. It's a free world.
;) And please keep the bomb letters to yourself. But feel free to email your
opinion about it to one of us.
I love this mutator, what do I do
?
Well simple, play and have fun. Also feel free to email one
of us with your fan mail. No one can have enough fan mail, right ?
I have loads of suggestions for you guys to make this mutator even
better, want to hear me out ?
Well, not sure. Suggestions are
always welcome, but I'm not sure if something will be done with it. I myself
will probably not work on this mutator anymore, it's beyond my ability. Khaotic
Mind will probably not add new features to this mutator, unless that there are
lots of people asking for it. He will do bug corrections if/when they appear
though. So again, feel free to email.
So any other things you guys like to share ?
credits or something ?
Well since you
asked.
|UED|MrSlackPants - Idea, Initial coding
|UED|KhaoticMind -
Coding almost the whole mutator
Special thanks goes to the other members
of clan |UED|
- |UED|BtDMH
- |UED|MVP
- |UED|Scope
-
|UED|TheVillageIdiot
- |UED|Ertai23
- |UED|ValHallen
-
|UED|GordonZero
You can find us at server : irc.3dbuzz.com channel :
#ued. Or if you have an irc client installed you can press the following link
: Join irc.3dbuzz.com ->
#ued.
Shouldn't you guys have a copyright/permissions section around here
somewhere ?
Yes we should indeed, so here
goes:
Copyrighted 2004 to Marvin Raymakers and Antonio
Augusto
Authors may NOT use this mutator as a base for your own
mutators/mods etc without explicit permissions from BOTH authors.
You are
NOT allowed to commercially exploit this mutator for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that is
sold in or out of retail channels, for any amount of money..
You MAY
distribute this mutator through any electronic network (Internet,, local BBS
etc.), provided you include this file, leave the archive intact, and do not
charge a fee for access to this file.
Unreal Tournament 2004 ©2004 Epic
Games, Inc. Raleigh, N.C. USA.
Unreal is a registered trademark of
Epic Games, Inc. ALL RIGHTS RESERVED.
All other trademarks are the
property of their respective owners.
Ok, enough of this, gimme an URL! ?
So you liked it hun?
Ok, go ahead and download it at here