Marvin "Mr. SlackPants" Raymakers & Antonio "Khaotic Mind" Augusto


What the hell is this ?

Onslaught control is a mutator that let you control various onslaught options. The idea started when I (Mr. SlackPants) played a weapons mutator with onslaught. The problem here was that the weapons where really powerful and could take out a node with a few shots. Off course that wasn't really challenging and so I got the idea of creating a mutator where you could control the health nodes and cores would have so you wouldn't be able to take them out in one shot anymore. Also compared to the weapons the vehicles had also too little health and didn't do enough damage, especially if you would increase the health of nodes and cores. So there where a few things I wanted to include in this mutator. Unfortunately I'm not a great coder, I know the basics and can find the copy/paste buttons while adding a few simple things myself. But this soon proven not to be enough. One thing I couldn't get to work was the damage that vehicles do. And that is where Khaotic Mind comes in. He was kind enough to finish the mutator while adding his own ideas. He soon had proven to be a much better coder then I am, since soon he had vehicle damage scaling in the mutator. ;) Also he came up with the idea of adding attrict damage/healing and making players/vehicles heal near nodes. And he managed to include a great vehicle replacement system in place, which I personally really like.

And so here we are, a nice little mutator where you can change onslaught to better suit your needs.


Ok, but what exactly can I control  ?

Since there a lot of options you can change, the mutator config menu is divided up into two separate screens. First we have the main config tab and second the vehicle config tab. The vehicle tab deals with all vehicle settings, the main config tab holds the rest.

Main Config

Nodes and Cores configuration
Node construct time : The time it takes to construct a node and make it your team's node.
Core health : The health a core has.
Node health : The health a node has.

Weapons configuration
AVRIL damage multiplier :
This will multiply the damage the AVRIL does. Handy if you want it to always be a vehicle killing weapon while vehicles have more health.
Link healing multiplier :
Will multiply the healing a link gun will do. Good if the nodes have a lot health to make sure they can still be easily healed

Attrict configuration
Attrict will damage or heal nodes next to one another, depending if they are hostile or friendly.
Use attrict? : Activate attrict or not
Attrict interval : Every this many seconds attrict damage/healing will be applied
Attrict damage : The amount of attrict damage/healing

Healing nodes configuration
 This will heal a player or vehicle when they are near a node, stay a while near a node and you or your vehicle will be healed. When a node is under attack no health will be gained. Players an Vehicles are seperate settings. So you can set the vehicles too heal more then players.
Use healing nodes? : Activate node healing
Healing players interval : every this many seconds the players will be healed
Healing players amount :The amount of healing applied
Healing vehicles interval : every this many seconds the vehicle will be healed
Healing vehicles amount :The amount of healing applied


Vehicle Config

For every vehicle you can set the following
Vehicle health : Set the amount of health the vehicle has.
Vehicle damage multiplier : The amount of damage a vehicle does is multiplied with this number.
Replacement : Replace the current vehicle with another through a drop down list.

For turrets you can change it's health and damage scaling as well. Also there's an option to change other vehicles health. this simply is any other vehicle that isn't a default one. So you can directly change the manta, scorpion, hellbender, goliath, raptor and leviathan. Any other vehicle that you want to change the health of you would need the other vehicle health box.


Great, but how do I install and run this ?

Simply double click the ut4mod file and the mutator will be extracted for you. That way you can also delete the mutator easily if you want to remove it by running the setup.exe file in you UT2004/System directory. 
If for any reason you have problems with opening/running ut4mod files check the following page : umod problems and solutions at unrealwiki.

Files that get added:
ONSControl.u and ONSControl.ucl files will be extracted into your  \UT2004\System directory
The ONSControlHelp.htm and ONSControl.jpg  files will be placed into your UT2004\Help directory

To play:
Start up a game of UT2004, select the onslaught game type and add the mutator onslaught control to the active list. Configure the mutator to your needs and start a game.


Riiiiight, but who coded this damn thing ?

I would say that Khaotic Mind has. I may have come up with the idea and done the initial coding, but the mutator has changed so much that I almost feel guilty to take credit. ;) So Khaotic Mind coded the most of it. Don't know the number, but 90 % sounds like a nice number to throw around. So give the lad a nice round of applause people.


This isn't one of those mutators full of bugs is it ?

We certainly hope not, we tested the mutator and it worked fine for us, both offline as online. However if you do find a bug drop one of us a line. marvinraymakers@hotmail.com or mkhaos7@yahoo.com.br


This mutator sucks donkey @ss !

Simply remove the mutator from your game directory and never look at it again. It's a free world. ;) And please keep the bomb letters to yourself. But feel free to email your opinion about it to one of us.


I love this mutator, what do I do ?

Well simple, play and have fun. Also feel free to email one of us with your fan mail. No one can have enough fan mail, right ?


I have loads of suggestions for you guys to make this mutator even better, want to hear me out ?

Well, not sure. Suggestions are always welcome, but I'm not sure if something will be done with it. I myself will probably not work on this mutator anymore, it's beyond my ability. Khaotic Mind will probably not add new features to this mutator, unless that there are lots of people asking for it. He will do bug corrections if/when they appear though. So again, feel free to email.


So any other things you guys like to share ? credits or something ?

Well since you asked.

|UED|MrSlackPants - Idea, Initial coding
|UED|KhaoticMind - Coding almost the whole mutator

Special thanks goes to the other members of clan |UED|
- |UED|BtDMH
- |UED|MVP
- |UED|Scope
- |UED|TheVillageIdiot
- |UED|Ertai23
- |UED|ValHallen
- |UED|GordonZero


You can find us at server : irc.3dbuzz.com channel : #ued. Or if you have an irc client installed you can press the following link :  Join irc.3dbuzz.com -> #ued.


Shouldn't you guys have a copyright/permissions section around here somewhere ?

Yes we should indeed, so here goes:

Copyrighted 2004 to Marvin Raymakers and Antonio Augusto

Authors may NOT use this mutator as a base for your own mutators/mods etc without explicit permissions from BOTH authors.

You are NOT allowed to commercially exploit this mutator for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money..

You MAY distribute this mutator through any electronic network (Internet,, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file.

Unreal Tournament 2004 ©2004 Epic Games, Inc. Raleigh, N.C. USA. 

Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. 
All other trademarks are the property of their respective owners.


Ok, enough of this, gimme an URL! ?
So you liked it hun?
Ok, go ahead and download it at here